Every orderable GameServerKings product: game server hosting plans with their memory, storage and CPU tier ladders, and bare-metal dedicated server types with their CPU specs and stock state.
Rust force wipes every month and your base goes with it. Rent a Rust server and control the wipe schedule, the map seed and the plugins yourself.
Palworld co-op caps out at four players. Rent a 32-slot Palworld server and keep one world running, with everyone's Pals, bases and progress still there.
Nobody wants to go find a Workshop map before they can play with you. Rent an Unturned server and whatever you run that week installs for players on connect.
Night seven brings the blood moon whether your group is ready or not. Rent a 7 Days to Die server so the base you fortified is still standing after it.
A gamemode is only worth building if people can get on it. Rent a Garry's Mod server for DarkRP, TTT, Prop Hunt or Murder, and switch whenever you like.
On a public DayZ server someone else sets the loot and the wipes. Rent your own Chernarus or Namalsk and your community keeps its gear and its rules.
Everyone's apocalypse ends when the host quits. Rent a Project Zomboid server and Knox County stays there, with the hordes as thick as you can stand.
Your unit cannot run ops around whoever happens to be hosting. Rent an Arma Reforger server that is up every session, with PC, Xbox and PlayStation together.
CS:S lives on community servers now. Rent your own and run a 24/7 dust2 pub, ZombieMod, jailbreak or bhop, at whatever slot count actually fills up.
On someone else's SCUM server you play by their safe zones. Rent your own and draw the PvE areas yourself, leaving the rest of the island to raiders.
Ten hours in you have a longhouse, a portal network and a boat you like. Rent a Valheim server that keeps all of it, with ValheimPlus running from first boot.
Whose island-ship is it really? Everwind co-op runs out of one player's game, so your crew's sky base only sails when that person is online. Dedicated servers are on Enjoy Studio's list. We are waiting with the hardware.
Grid and block counts kill Space Engineers servers long before player numbers do. Rent one running Torch and Concealment so distant grids unload themselves.
Space Engineers Dedicated Server Hosting
Casual matchmaking is not the TF2 you actually want. Rent a Team Fortress 2 server and run Saxton Hale, MGE or 24/7 2Fort for the regulars every night.
Factorio's host is the server, so nobody builds while they're offline. Rent a Factorio server, keep the save online and let anyone log in and build.
Upload an existing save or generate a new map
Auto-pause when empty, or run the factory 24/7
Valve matchmaking gives your team nowhere to warm up. Rent a Counter-Strike 2 server for scrims, and run it as a nade range the rest of the week.
Host and Play dies when you close the game. Rent a Terraria server that stays up, with TShock accounts, ranks and region protection to keep griefers out.
On official ARK your base is gone the week you stop logging in. Rent your own server and the world persists on the map you chose, at the rates you set.
A spare PC left switched on is not a hosting plan. Rent a server for your Discord bot, run it on Node.js or Python, and it answers commands while you sleep.
A universe that lives on one person's PC is not really shared. Rent a Starbound server and the planets your group settled stay exactly as you left them.
A run through the GATE facility takes weeks and stalls every time the host logs off. Rent an Abiotic Factor server that holds it exactly as your team left it.
Mod and version mismatches leave a convoy sitting at the depot. Rent an American Truck Simulator server and every driver loads the same build, every run.
Base-game co-op stops at four players. Rent an Astroneer server for eight, and your bases, rovers and terraformed landscape stay exactly as you left them.
On official servers someone else sets the rates and the raid times. Rent a Conan Exiles server for the Exiled Lands or Isle of Siptah and set them yourself.
Waiting on one person to log on before anyone can dig gets old fast. Rent a Core Keeper server and the world stays open for mining, farming and boss fights.
A whole season of progress should not wait on one person being free. Rent a Don't Starve Together server that runs without a host, so anyone can drop in.
An Eco economy and its laws take weeks to build, so the world has to be there tomorrow. Rent an Eco server and set the size and meteor deadline up front.
One shared password lets anyone empty your chests. Rent an Enshrouded server where each group gets its own password and its own rights over your base.
Somebody always has to host, and everybody else waits. Rent a Euro Truck Simulator 2 server, keep the Convoy up, and your crew hauls across Europe anytime.
When an Icarus prospect ends, so does everyone's run. Rent a server that holds the map between drops, with your crew's characters, gear and talents intact.
Stop being the friend who has to be online before anyone can play. Rent a Minecraft server on Paper, Fabric, Forge or vanilla that is up whenever they are.
Official matchmaking never ran the rotation your group wants. Rent a Mordhau server and run Frontline, Horde, duels, whatever the regulars turn up for.
Official servers pick the rates and raid rules. Rent a Myth of Empires server and your guild holds its land on terms it sets, across as many maps as it needs.
RimWorld Together needs one planet every colony shares. Rent that world and visit, trade or raid a neighbour while the whole map stays in sync.
Thirteen skills to 99 is a long grind to lose. Rent a RuneScape: Dragonwilds server so every level, and the base around it, is still there tomorrow.
SA-MP (San Andreas Multiplayer) Server Hosting
A roleplay gamemode nobody can join is just a folder on your hard drive. Rent an SA-MP server that stays listed, so players join and keep their characters.
Sons of the Forest gets easy once you know the island. Run your own server in custom mode and raise enemy aggression, search parties and the starting season.
Your tribesmen stop the moment you close the game. Rent a Soulmask server and they keep gathering, crafting and hauling while you sleep, so the base grows.
Close the game and the factory stops. Rent a StarRupture server so production keeps running between sessions and your crew drops back into the same base.
A Stardew Valley farm only runs while the host is playing. Rent one that lives on our hardware instead, so your farmhands drop in whenever they like.
The Forest only runs while the host has it open, so one player quitting ends the camp. Rent a server and your base is still there when you next log in.
An apex takes hours to grow, and on a public server a stranger ends it. Host your own The Isle server and let your community set what a death actually costs.
Log off and the base you spent all session fortifying should still be there. Rent a VEIN server that holds the world so the walls, loot and map stay put.
Open a server to strangers and someone claims half the map. Rent a Vintage Story server where every role gets the build rights and land allowance you set.
Nobody wants to rebuild the unit's mod set every session. Rent an Arma 3 server that keeps Antistasi or your own list loaded so everyone joins the same build.
Nine o'clock, everyone has their rig loaded, and the one person running the BeamMP server is not online. A convoy should not wait on somebody's desktop being awake. Ours will be up before you are.
Home-hosting Brickadia costs you port forwarding and a PC you are never allowed to switch off. Put the world on a server instead and the bricks stay exactly where your group left them, whoever is around.
A community server is only a community if it is up when people go looking. Rent a Hytale server so players find your world whenever they browse for one.
Thousands of swordsmen in the field, and you turned up with an AK-47 and a helicopter. Kingmakers is not out, and nobody has said whether its four-player co-op will run on servers you can rent. If it does, ours will be ready.
Two hundred players on one island, and every wipe redraws the biomes, the landmarks and the stats on the gear you find. It is not out yet. When it is, the only question is whose server your fellowship spends the cycle on.
Right now the van, the garden and everything bolted to the roof live in one player's save, and the road trip stops when they log off. Square Glade has not shipped server files. The moment they do, the van stops being one person's problem.
Your settlement does not survive the night if nobody is hosting. Rent a Romestead server and the walls hold for up to eight of you, online or not.
Publishing to s&box strips your serverside code. Rent your own s&box server and that logic stays private, loaded from your own project build.
The factory you already built comes with you. Rent a Satisfactory server, upload your save and the whole crew logs into it to push Project Assembly forward.
A Silica match lives or dies on who takes the commander seat, and on a public server that is out of your hands. Run your own and the fight for Baltarus goes to a commander your side actually trusts, under rules you set.
Keen's plan is four-player co-op first, hosted off one engineer's machine, with dedicated servers after that. Which means the first shared grids stall the moment the host quits. We are building for the update after.
Who owns the seabase? In Subnautica 2 the answer is whoever hosts, because co-op runs out of their save and ends the moment they close the game. Unknown Worlds has not shipped a server build. The day they do, yours is ready.
A castle nobody defends is a castle somebody flattens. Rent a V Rising server and set raid windows, so your clan only turns up for the hours it agreed.
Nobody wants to wait for the captain to log on before sailing. Rent a Windrose server, keep the world up and let the crew put to sea whenever they like.
Windward Horizon's dedicated server is an executable pinned in a Discord channel, and keeping it up is your problem. Put it somewhere that does not sleep and your crew sails a world with the items, talents and factions you set.
Racing brooms through the park with three friends is the version of Witchbrook you are waiting for. Chucklefish has confirmed four-player online co-op and nothing about servers. When there is something to host, it will be here.
A 6-core, 12-thread Ryzen 3600 for community game servers, small sites, and side projects. Real dedicated hardware without the dedicated price tag.
An 8-core, 16-thread all-rounder that balances game hosting, web and application workloads, and light virtualization on a budget.
A faster Zen 3 six-core that lifts small game servers, websites, and app hosting with stronger per-core performance than earlier budget chips.
A 12-core, 24-thread machine made for running many things at once: multiple game servers, busy web stacks, or a small hypervisor.
A high-clock 10-core Intel chip that makes a dependable, fast all-rounder for single game servers, web hosting, and general workloads.
A high-clock 8-core Intel chip for responsive single game servers, web and app hosting, and balanced everyday workloads.
A high-clocking Zen 3 eight-core built for demanding single game servers that also doubles as a capable web, app, and virtualization host.
A high-clock 8-core Intel chip aimed at single game servers and latency-sensitive workloads where fast cores matter more than core count.
The original 3D V-Cache gaming chip: an affordable 8-core single-server specialist for tick-sensitive, high-population game worlds.
A 16-core, 32-thread Zen 3 powerhouse for high-density game hosting, multi-VM hypervisors, and heavy parallel workloads.
Twelve Zen 3 cores that combine high clocks with serious parallelism, ideal for multi-instance game hosting, virtualization, and busy web/app stacks.
Intel's hybrid 12900K pairs fast performance cores for a big game server with efficiency cores that mop up background and secondary tasks.
An efficient 12-core Zen 4 chip that blends modern per-core speed with the thread count for multi-instance hosting and virtualization.
With 3D V-Cache and high clocks, the 7800X3D is a single-server specialist, built for one big, high-population, tick-sensitive game server.
Sixteen high-clocked Zen 4 cores make the 7950X a premium choice for shared game hosting, dense hypervisors, and heavy mixed workloads.
A 24-core hybrid chip with very high clocks, strong enough for a flagship game server while its efficiency cores power dense secondary hosting.
Our single-server flagship: second-gen 3D V-Cache and high Zen 5 clocks for the smoothest possible high-population game world.
A 16-core Zen 4 chip with 3D V-Cache: flagship game-server tick rates plus a full bench of cores for hosting and virtualization.
A modern 12-core Zen 5 chip that balances strong per-core speed with the threads for multi-instance hosting, virtualization, and web/app stacks.
Twelve Zen 5 cores with 3D V-Cache: game-server-grade single-thread speed plus the threads for hosting density and virtualization.
Sixteen high-clock Zen 5 cores make the 9950X a premier shared-hosting and hypervisor platform that still drives heavy single servers well.
Our top all-round flagship: 16 Zen 5 cores with 3D V-Cache deliver elite single-server gaming and the density for hypervisors and shared hosting.
With clocks up to 6.0 GHz across 24 cores, the 14900K is built for huge single-thread-bound game servers that still host plenty on the side.
A premium 16-core X3D flagship configuration, built for operators who want elite game-server performance and top-tier hosting density in one machine.
The fastest stock clocks we offer, up to 6.2 GHz, make the 14900KS the ultimate host for the largest, most single-thread-bound game servers.