Getting Started with your DayZ server
DayZ Server Setup
DayZ is the survival horror MMO that defined the genre. Its dedicated server runs on Enfusion and supports a mature modding scene through the Steam Workshop and DayZ-SA-Launcher.
First Boot
- Open your DayZ server in the panel.
- Click Start.
- First boot pulls the dedicated server (about 5 GB). 10 to 15 minutes.
- The console shows
Mission read.and the server tick begins.
To connect: in DayZ, Servers > Community, search by name or filter by IP.
Maps
Default templates:
dayzOffline.chernarusplus(Chernarus)dayzOffline.enoch(Livonia DLC)dayzOffline.sakhal(Frostline DLC)
Community maps are added through mods (see Mods section). Popular: Namalsk, Banov, Pripyat, Esseker, DeerIsle.
Popular Mods
- Community Framework (CF): Required by many other mods
- CommunityOnlineTools: In-game admin GUI
- Code Lock: Adds combination locks to doors
- MMG Mightys Military Gear: Military gear additions
- Dabs Framework: Server scripting framework (required by many mods)
- Trader: Adds trader stations
- Expansion Mod: Comprehensive QoL overhaul (vehicles, helicopters, missions)
- Banking: ATM-based economy
- DayZ-Editor-Loader: Lets you load custom map structures
- Namalsk Survival: Hardcore winter survival overhaul
- Drugs Plus: Roleplay drug system
For roleplay servers, the typical mod stack is: CF + COT + Dabs Framework + Expansion (Core, Vehicles, Markets) + Trader + Code Lock + Banking.
Vanilla Loot Tuning
Even without mods, you can heavily customize loot:
Edit mpmissions/dayzOffline.chernarusplus/db/types.xml. Each entry controls one item:
<type name="AKM">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type>nominal: Target count on the maplifetime: Seconds before it despawns from a non-persistent slotmin: Floor count before respawn triggersrestock: Seconds before restocking
For higher loot, increase nominal and min. Tools like Expansion-Types can automate this.
Day / Night Cycle
serverTimeAcceleration = 12; serverNightTimeAcceleration = 6; serverTimePersistent = 1;
Acceleration 12 = 1 in-game hour per 5 real-time minutes. Useful so players see day and night within a single session.
Backups
DayZ stores world state in mpmissions/<mission>/storage_<id>/. The folder grows large on active servers. Use the panel Backups tab daily, with weekly long-term archives.
Performance Tips
- Restart every 4-6 hours; DayZ accumulates memory over time
- Use
serverTimeAccelerationinstead of long real-world day cycles to keep the world feeling lively - Avoid running 200+ AI mods; the Enfusion engine struggles with high entity counts
- Consider
instanceIdrotation if you want to wipe just one slot of player data while keeping others
Common Issues
- Players cannot connect with "Wrong session state": forceSameBuild mismatch. Server is on a different DayZ version than the player. Restart the server to pick up the latest update.
- Mod loading fails: Missing dependency. Many mods require Community Framework (
@CF); always install it first. - No loot anywhere: types.xml is broken or the mission template doesn't include vanilla loot. Restore a clean types.xml.
- High CPU: Likely an AI mod going wild. Cap zombie counts and helicopter / boat mod spawn rates.
- Players cannot find server: Confirm the steamQueryPort is open and set correctly. DayZ lists by query port, not game port.