Getting started with your Space Engineers server
Space Engineers: Getting Started
Space Engineers is a sandbox engineering and physics game, and your server can run in creative or survival mode. Setup on our panel is straightforward; the heaviest lifting is in scenario and mod selection.
This guide covers first boot, in-game admin, performance, and backups. For the rest:
- Configuration for the full
SpaceEngineers-Dedicated.cfgreference and world management - Mods for Steam Workshop mods
- Torch Server for the advanced server framework with plugins
First Boot
- Open your Space Engineers server in the panel.
- Click Start.
- First boot downloads the dedicated server (about 8 GB). 10 to 15 minutes.
- When you see
Server startedin the console, you can connect.
To connect in Space Engineers:
- Main menu > Join Game.
- Filter by Dedicated.
- Find your server or add it via Direct Connect using your IP and port.
In-Game Admin
Once you are listed in the <Administrators> section of the config (see Configuration), you have access to:
- The Admin Menu via Alt+F10
- Spectator mode (Ctrl+Space)
- Block delete and copy-paste in survival
- Teleport via Alt+F11
These tools are powerful; use them carefully on shared servers.
Performance
The single biggest CPU eater in SE is large grids with many subgrids (turrets, doors, rotors). Set a reasonable PCU limit in your config:
<TotalPCU>200000</TotalPCU> <PiratePCU>50000</PiratePCU> <BlockLimitsEnabled>PER_PLAYER</BlockLimitsEnabled>
PCU caps per player keep things sane. For deeper performance management (grid concealment, mining resets), see Torch Server.
Backups
Space Engineers auto-saves to the world's Backup/ folder every 5 minutes (or whatever AutoSaveInMinutes is set to). On top of that:
- Use the panel Backups tab daily.
- Before installing any new mod, snapshot manually.
Mod conflicts and bad block placements can corrupt worlds. A recent backup is essential. See Mods for why mod changes especially warrant a backup first.
Common Issues
- Players cannot connect: Confirm
OnlineModeisPUBLICand the port is open. See Configuration. - High CPU after a few hours: Players have built grids with many subgrids. Apply PCU limits or install the Concealment mod (see Mods) or the Torch Concealment plugin (see Torch Server).
- World corrupted after a crash: Restore from the
Backup/folder inside the world, or from a panel backup. - Server stuck at "loading world": Often a mod conflict. See Mods troubleshooting.
What to Read Next
- Configuration for the full config file and world management
- Mods for Workshop mods
- Torch Server for advanced administration and plugins