---
title: "Valheim Item IDs: Every New 1.0 Spawn ID (Deep North)"
description: "Prefab IDs for the 231 items and 60 creatures Valheim 1.0 added, from the game's object database. Plus the ID traps and what works on a dedicated server."
url: "https://www.gameserverkings.com/knowledge-base/valheim/valheim-item-ids/"
category: "Valheim"
category_url: "https://www.gameserverkings.com/knowledge-base/valheim/"
published: "2026-09-12T01:02:44.019Z"
updated: "2026-09-12T01:02:44.019Z"
source_format: "markdown"
site: "GameServerKings"
---

# Valheim Item IDs: Every New 1.0 Spawn ID (Deep North)

Valheim's `spawn` command does not take the name you see in your inventory. It takes a **prefab ID** — the internal string Iron Gate gave the object — and the two are often nothing like each other. Deep North's headline metal shows as **Bloodgold** and spawns as `Gold`. The ore it comes from shows as **Petrified Tissue** and spawns as `GoldOre`. Guessing does not work, which is why lists like this one exist.

This page covers the **231 items and 60 creatures Valheim 1.0 added**, taken from the game's own object database rather than from patch notes, plus the naming traps that make an ID list worth reading instead of skimming. Every ID below was generated from **Valheim 1.0.7** and checked on **11 September 2026**.

> [!IMPORTANT] These IDs do not work on a vanilla dedicated server
> `spawn` is a cheat command, and a dedicated server refuses every cheat command no matter who you are — being in `adminlist.txt` does not change it. The only supported route is the **Server devcommands** mod by JereKuusela, which needs BepInEx. In your panel that is the **Modding Framework** startup variable (`MOD_FRAMEWORK`), set to `BepInEx`; there is no `SERVER_TYPE` variable on a Valheim server whatever older guides say. [How to install mods for your Valheim server](/knowledge-base/valheim/how-to-install-mods/) has the procedure, and [Valheim console commands](/knowledge-base/valheim/valheim-console-commands/) explains why the block exists.

> [!WARNING] Spawning anything flags the world's achievements
> Since 9 September 2026, using `spawn` permanently marks your character **and the world save** as locked out of achievements, and the mark spreads to anyone who picks a spawned item up. Hotfix 1.0.12 (11 September 2026) added an opt-out devcommand, `yesiuseddevcommandsbutiwantmyachievementsanyway`, but it is **Steam only** so far. [Valheim's cheat flag and achievements](/knowledge-base/valheim/valheim-cheat-flag-achievements/) covers the whole mechanic before you decide.

## How to use an ID

```console
spawn Gold 50
spawn AtgeirGold_FrostFire 1
spawn FrozenKing 1 2
```

The syntax is `spawn <PrefabID> [amount] [level]`. Amount defaults to 1, and level only does anything for creatures — `spawn FrozenKing 1 2` gives you a one-star version. IDs are case insensitive, so `spawn gold 50` is fine.

Two things that catch people out, both covered in more depth in [Valheim console commands](/knowledge-base/valheim/valheim-console-commands/):

- A trailing `*` is a wildcard, not a typo-saver. `spawn Sword*` spawns *every* item prefab whose name contains "Sword" — **59 of them** in 1.0.7.
- Items spawn one at a time before stacking. Large amounts, or high-level creatures that drop thousands of items when they die, can lock the game up.

That article owns the *commands* side — how to open the console, enabling `devcommands`, admin setup, the full cheat list. This page owns the *IDs*. If `spawn` itself is not working for you, start there.

## New in Valheim 1.0

Valheim 1.0 added **433 item prefabs and 60 creature prefabs, and removed none**. Filtering those 433 down to things a player can actually hold — an icon and a real `$item_` localisation token — leaves **285**, and stripping the 53 NPC-only duplicates described further down leaves **231 genuinely new items**.

None of them are on the community wiki's Item IDs page, which was last edited on 20 August 2026, three weeks before 1.0 shipped. Most do not exist on that wiki at all yet.
### Weapons (47)

| Item | Prefab ID |
|---|---|
| Blob Bomb: Pulp | `BombBlob_Morkhalla` |
| Echo Spike | `StaffOrbofAhri` |
| Ember Charge | `BombDynamite` |
| Frostfire Atgeir | `AtgeirGold_FrostFire` |
| Frostfire Axe | `AxeGold_FrostFire` |
| Frostfire Bow | `BowGold_FrostFire` |
| Frostfire Crossbow | `CrossbowGold_FrostFire` |
| Frostfire Dagger | `KnifeGold_FrostFire` |
| Frostfire Greataxe | `BattleaxeGold_FrostFire` |
| Frostfire Greatsword | `THSwordGold_FrostFire` |
| Frostfire Knucklechains | `FistGold_FrostFire` |
| Frostfire Mace | `MaceGold_FrostFire` |
| Frostfire Sledge | `SledgeGold_FrostFire` |
| Frostfire Spear | `SpearGold_FrostFire` |
| Frostfire Sword | `SwordGold_FrostFire` |
| Grappling Hook | `GrapplingHook` |
| Lightning Strike | `StaffThunderBlood` |
| Nord Atgeir | `AtgeirGold` |
| Nord Axe | `AxeGold` |
| Nord Bow | `BowGold` |
| Nord Crossbow | `CrossbowGold` |
| Nord Dagger | `KnifeGold` |
| Nord Greataxe | `BattleaxeGold` |
| Nord Greatsword | `THSwordGold` |
| Nord Knucklechains | `FistGold` |
| Nord Mace | `MaceGold` |
| Nord Sledge | `SledgeGold` |
| Nord Spear | `SpearGold` |
| Nord Sword | `SwordGold` |
| Northern Vengeance | `StaffFrostOrbs` |
| Salvaged Lantern | `Lantern_DN` |
| Snow Shovel | `Shovel` |
| Snowball | `Snowball` |
| Spirit Caller | `StaffSpiritCaller` |
| Thunderblood Atgeir | `AtgeirGold_BloodLightning` |
| Thunderblood Axe | `AxeGold_BloodLightning` |
| Thunderblood Bow | `BowGold_BloodLightning` |
| Thunderblood Crossbow | `CrossbowGold_BloodLightning` |
| Thunderblood Dagger | `KnifeGold_BloodLightning` |
| Thunderblood Greataxe | `BattleaxeGold_BloodLightning` |
| Thunderblood Greatsword | `THSwordGold_BloodLightning` |
| Thunderblood Knucklechains | `FistGold_BloodLightning` |
| Thunderblood Mace | `MaceGold_BloodLightning` |
| Thunderblood Sledge | `SledgeGold_BloodLightning` |
| Thunderblood Spear | `SpearGold_BloodLightning` |
| Thunderblood Sword | `SwordGold_BloodLightning` |
| Voidcaller | `KnifeVoid` |

### Armour and shields (20)

| Item | Prefab ID |
|---|---|
| Breastplate of the Protector | `ArmorDeepNorthHeavyChest` |
| Cape of the Caller | `CapeDeepNorthMage` |
| Chestpiece of the Vanguard | `ArmorDeepNorthMediumChest` |
| Crown of Roots | `HelmetRootCrown` |
| Crown of Valheim | `HelmetCrownofValheim` |
| Headdress of the Caller | `HelmetDNMage` |
| Helmet of the Protector | `HelmetDNHeavy` |
| Hood of the Vanguard | `HelmetDNMediumHood` |
| Lox Fur Hood | `HelmetLox` |
| Lox Fur Jacket | `ArmorLoxChest` |
| Lox Fur Trousers | `ArmorLoxLegs` |
| Moose Hide Cape | `CapeDeepNorth` |
| Nord Buckler | `ShieldGoldBuckler` |
| Nord Greatshield | `ShieldGoldTower` |
| Nord Shield | `ShieldGold` |
| Robes of the Caller | `ArmorDeepNorthMageChest` |
| Shield of Roots | `ShieldRoots` |
| Trousers of the Caller | `ArmorDeepNorthMagelegs` |
| Trousers of the Protector | `ArmorDeepNorthHeavylegs` |
| Trousers of the Vanguard | `ArmorDeepNorthMediumlegs` |

### Materials and resources (61)

| Item | Prefab ID |
|---|---|
| Ancient Coin | `AncientCoin` |
| Black Marble Battle Idol | `Upgrader5Weapon` |
| Black Marble Protection Idol | `Upgrader5Armor` |
| Black Metal Battle Idol | `Upgrader4Weapon` |
| Black Metal Protection Idol | `Upgrader4Armor` |
| Bloodgold | `Gold` |
| Bloodgold Battle Idol | `Upgrader7Weapon` |
| Bloodgold Payload | `Catapult_Ammo_BloodGold` |
| Bloodgold Protection Idol | `Upgrader7Armor` |
| Bronze Battle Idol | `Upgrader1Weapon` |
| Bronze Protection Idol | `Upgrader1Armor` |
| Crown Jewel | `CrownJewel` |
| Dead Pulp | `OozeMork` |
| Draumyx | `AncientGemstoneBlack` |
| Ectoplasm | `Voidplasm` |
| Elaking Hair Bundle | `ElakingHairBundle` |
| Embers | `FaderEmber` |
| Flametal Battle Idol | `Upgrader6Weapon` |
| Flametal Protection Idol | `Upgrader6Armor` |
| Frostcore | `FrostCore` |
| Frostfire Essence | `OrbFrostFire` |
| Frozen Branch | `BarkaBranch` |
| Grimvarn | `AncientGemstoneGreen` |
| Hook | `Hook` |
| Ice | `Ice` |
| Iron Battle Idol | `Upgrader2Weapon` |
| Iron Protection Idol | `Upgrader2Armor` |
| Kale Seeds | `KaleSeeds` |
| Leather Straps | `Leatherstraps` |
| Liquid Frost | `FrozenFuel` |
| Long Claws | `MoleClaws` |
| Memorial Coal | `MemorialCoal` |
| Moose Hide | `MooseHide` |
| Moose Meat | `MooseMeat` |
| Moose Sinew | `MooseSinew` |
| Nornathread | `NornThread` |
| Northern Morning Fare | `FeastDeepNorth_Material` |
| Oat Seeds | `OatSeeds` |
| Oven Pancake Batter | `OvenPancakeUncooked` |
| Petrified Tissue | `GoldOre` |
| Raw Kale Chips | `KaleChipsUncooked` |
| Sacrificial Blood | `FrozenKingDrop` |
| Seal Blubber | `SealBlubber` |
| Seal Pelt | `SealHide` |
| Seasoning of the Gourd | `SpiceDeepNorth` |
| Seed Poteitr | `PoteitrSeeds` |
| Silver Battle Idol | `Upgrader3Weapon` |
| Silver Protection Idol | `Upgrader3Armor` |
| Solryth | `AncientGemstoneOrange` |
| Thunderblood Essence | `OrbThunderBlood` |
| Timberwood | `Frostwood` |
| Timberwood Cone | `FirConeFrost` |
| Unbaked Poteitr | `BakedPoteitrUncooked` |
| Veydris | `AncientGemstonePurple` |
| Wooden Battle Idol | `Upgrader0Weapon` |
| Wooden Protection Idol | `Upgrader0Armor` |
| Writhan Roots | `WrithanRoots` |
| *(no English name yet)* | `MoldSmallParts` |
| *(no English name yet)* | `LastBossGate_RuneTile` |
| *(no English name yet)* | `GenericMoldUncooked` |
| *(no English name yet)* | `SmallPartsGoldUncooked` |

### Food, mead and other consumables (22)

| Item | Prefab ID |
|---|---|
| Baked Poteitr | `BakedPoteitr` |
| Cooked Moose Meat | `CookedMooseMeat` |
| Cooked Seal Blubber | `CookedSealBlubber` |
| Fish Soup | `FishSoup` |
| Kale | `Kale` |
| Kale Chips | `KaleChips` |
| Lingonberries | `Lingonberry` |
| Lingonberry Juice | `Lingondricka` |
| Luminous Larva | `GlowWorm` |
| Meat In Bread | `MooseKebab` |
| Meatballs and Poteitr | `MeatballsMashedPoteitr` |
| Northern Morning Fare | `FeastDeepNorth` |
| Oat Milk | `OatMilk` |
| Oatmeal | `OatmealLingonberryJam` |
| Oats | `Oat` |
| Oven Pancake | `OvenPancake` |
| Pancakes | `Pancakes` |
| Poteitr | `Poteitr` |
| Pulled Bear | `PulledBear` |
| Seal Meat Soup | `SealSoup` |
| Smoked Fish | `SmokedFish` |
| Smoked Moose Meat | `SmokedMooseMeat` |

### Trophies (12)

| Item | Prefab ID |
|---|---|
| Barka Trophy | `TrophyBarka` |
| Elaking Trophy | `TrophyElaking` |
| Eyeless One Trophy | `TrophyMole` |
| Frost Blob Trophy | `TrophyBlob_Frost` |
| Hexen Trophy | `TrophyJotunWitch` |
| Krigen Trophy | `TrophyJotunWarrior` |
| Lava Blob Trophy | `TrophyBlob_Lava` |
| Moose Trophy | `TrophyMoose` |
| Pulp Trophy | `TrophyBlob_Morkhalla` |
| Seal Trophy | `TrophySeal` |
| Writhan Trophy | `TrophyWrithan` |
| *(no English name yet)* | `TrophyDeerWhite` |

### Trinkets, ammo, tools and misc (11)

| Item | Prefab ID |
|---|---|
| Bloodgold Arrow | `ArrowBloodGold` |
| Bloodgold Bolt | `BoltBloodGold` |
| Bloodgold Missile | `TurretBoltBloodgold` |
| Intricate Key | `BloodGoldKey` |
| Malicious Blood | `HatefulBlood` |
| Moose Saddle | `SaddleMoose` |
| Neckstabber | `TrinketBloodGoldHealth` |
| Oat Flour | `OatFlour` |
| Witch Crown | `TrinketBloodGoldStamina` |
| *(no English name yet)* | `IceShoes` |
| *(no English name yet)* | `IceSkates` |

### Casts (29)

Every cast is the finished item's prefab with `Uncooked` appended, and every mould is `Mold` plus the base name — the two tables are the same 29 items in each state.

| Item | Prefab ID |
|---|---|
| Cast: Breastplate of the Protector | `ArmorGoldHeavyChestUncooked` |
| Cast: Chestpiece of the Vanguard | `ArmorGoldMediumChestUncooked` |
| Cast: Echo Spike | `StaffOrbofAhriUncooked` |
| Cast: Headdress of the Caller | `ArmorGoldMageHelmetUncooked` |
| Cast: Helmet of the Protector | `ArmorGoldHeavyHelmetUncooked` |
| Cast: Hood of the Vanguard | `ArmorGoldMediumHelmetUncooked` |
| Cast: Intricate Key | `KeysGoldUncooked` |
| Cast: Lightning Strike | `StaffThunderbloodUncooked` |
| Cast: Nord Atgeir | `AtgeirGoldUncooked` |
| Cast: Nord Axe | `AxeGoldUncooked` |
| Cast: Nord Bow | `BowGoldUncooked` |
| Cast: Nord Buckler | `ShieldBucklerGoldUncooked` |
| Cast: Nord Crossbow | `CrossbowGoldUncooked` |
| Cast: Nord Dagger | `KnifeGoldUncooked` |
| Cast: Nord Greataxe | `BattleaxeGoldUncooked` |
| Cast: Nord Greatshield | `ShieldTowerGoldUncooked` |
| Cast: Nord Greatsword | `THSwordGoldUncooked` |
| Cast: Nord Knucklechains | `FistGoldUncooked` |
| Cast: Nord Mace | `MaceGoldUncooked` |
| Cast: Nord Shield | `ShieldRoundGoldUncooked` |
| Cast: Nord Sledge | `SledgeGoldUncooked` |
| Cast: Nord Spear | `SpearGoldUncooked` |
| Cast: Nord Sword | `SwordGoldUncooked` |
| Cast: Northern Vengeance | `StaffFrostOrbsUncooked` |
| Cast: Robes of the Caller | `ArmorGoldMageChestUncooked` |
| Cast: Spirit Caller | `StaffSpiritCallerUncooked` |
| Cast: Trousers of the Caller | `ArmorGoldMageLegsUncooked` |
| Cast: Trousers of the Protector | `ArmorGoldHeavyLegsUncooked` |
| Cast: Trousers of the Vanguard | `ArmorGoldMediumLegsUncooked` |

### Moulds (29)

| Item | Prefab ID |
|---|---|
| Mould: Breastplate of the Protector | `MoldArmorGoldChest` |
| Mould: Chestpiece of the Vanguard | `MoldArmormediumChest` |
| Mould: Echo Spike | `MoldStaffOrbofAhri` |
| Mould: Headdress of the Caller | `MoldArmorMageHelmet` |
| Mould: Helmet of the Protector | `MoldArmorGoldHelmet` |
| Mould: Hood of the Vanguard | `MoldArmorMediumHelmet` |
| Mould: Intricate Key | `MoldKeys` |
| Mould: Lightning Strike | `MoldStaffthunderblood` |
| Mould: Nord Atgeir | `MoldAtgeir` |
| Mould: Nord Axe | `MoldAxe` |
| Mould: Nord Bow | `MoldBow` |
| Mould: Nord Buckler | `MoldShieldBuckler` |
| Mould: Nord Crossbow | `MoldCrossbow` |
| Mould: Nord Dagger | `MoldKnife` |
| Mould: Nord Greataxe | `MoldAxe2H` |
| Mould: Nord Greatshield | `MoldShieldTower` |
| Mould: Nord Greatsword | `MoldSword2H` |
| Mould: Nord Knucklechains | `MoldFistweapon` |
| Mould: Nord Mace | `MoldMace` |
| Mould: Nord Shield | `MoldShieldRound` |
| Mould: Nord Sledge | `MoldMace2H` |
| Mould: Nord Spear | `MoldSpear` |
| Mould: Nord Sword | `MoldSword` |
| Mould: Northern Vengeance | `MoldStafffrostorbs` |
| Mould: Robes of the Caller | `MoldArmorMageChest` |
| Mould: Spirit Caller | `MoldStaffspiritcaller` |
| Mould: Trousers of the Caller | `MoldArmorMageLegs` |
| Mould: Trousers of the Protector | `MoldArmorGoldLegs` |
| Mould: Trousers of the Vanguard | `MoldArmorMediumLegs` |

## The 60 creatures Valheim 1.0 added

The same `spawn` syntax works, and the third argument sets the star level: `spawn Moose 1 2` gives a one-star moose. The Deep North boss arrives in three phases, `FrozenKing`, `FrozenKing_p2` and `FrozenKing_p3`, and the eight `Aspect_*` entries are the boss echoes.

| Prefab ID | Prefab ID | Prefab ID |
|---|---|---|
| `Aspect_Bonemass` | `Aspect_Eikthyr` | `Aspect_Elder` |
| `Aspect_Fader` | `Aspect_Moder` | `Aspect_SeekerQueen` |
| `Aspect_TentaRoot` | `Aspect_Yagluth` | `Barka` |
| `Bat_Swamp` | `Bjorn_sleeping` | `Bjorn_spiritcaller` |
| `BlobAspect` | `BlobMork` | `BlobMorkMini` |
| `Boar_spiritcaller` | `Deer_White` | `Draugr_Elite_sleeping` |
| `Draugr_Ranged_sleeping` | `Draugr_sleeping` | `DvergerDeepNorth` |
| `Elaking` | `ElakingLantern` | `ElakingMole` |
| `FallenWarrior` | `FrostWisp` | `FrozenKing` |
| `FrozenKing_p2` | `FrozenKing_p3` | `Frysling` |
| `Ghost_old` | `Ghost_sleeping` | `Ghost_Void` |
| `GoblinDeepNorth` | `Greydwarf_Frozen` | `Greydwarf_Shaman_Frozen` |
| `JotunWarrior` | `JotunWarriorDualWield` | `JotunWitch` |
| `Moose` | `Moose_calf` | `Moose_spiritcaller` |
| `Seal` | `Seal_Pup` | `ShadowPerson` |
| `Skeleton_aspect` | `Skeleton_DeepNorth` | `Skeleton_Meadows` |
| `Skeleton_Meadows_noarcher` | `Skeleton_Mountains` | `Skeleton_Mountains_noarcher` |
| `Skeleton_Swamps` | `Skeleton_Swamps_noarcher` | `Tendril` |
| `Tendril_back` | `TentaRoot_wild` | `Troll_sleeping` |
| `TrollFrost` | `Wolf_spiritcaller` | `Writhan` |

## IDs you would never guess from the name

These are the entries that make a display-name list useless. In every case the name in your inventory and the string `spawn` wants share no obvious root. All are new in 1.0 unless noted.

| What the game calls it | What you type |
|---|---|
| Bloodgold | `Gold` |
| Petrified Tissue | `GoldOre` |
| Timberwood | `Frostwood` |
| Timberwood Cone | `FirConeFrost` |
| Liquid Frost | `FrozenFuel` |
| Dead Pulp | `OozeMork` |
| Frozen Branch | `BarkaBranch` |
| Long Claws | `MoleClaws` |
| Sacrificial Blood | `FrozenKingDrop` |
| Nornathread | `NornThread` |
| Seasoning of the Gourd | `SpiceDeepNorth` |
| Seed Poteitr | `PoteitrSeeds` |
| Draumyx | `AncientGemstoneBlack` |
| Grimvarn | `AncientGemstoneGreen` |
| Solryth | `AncientGemstoneOrange` |
| Veydris | `AncientGemstonePurple` |
| Ectoplasm (the Deep North one) | `Voidplasm` |
| Bloodgold Battle Idol | `Upgrader7Weapon` |
| Bloodgold Protection Idol | `Upgrader7Armor` |
| Nord Atgeir | `AtgeirGold` |
| Frostfire Atgeir | `AtgeirGold_FrostFire` |
| Thunderblood Atgeir | `AtgeirGold_BloodLightning` |

Three patterns are worth learning, because between them they cover most of the Deep North endgame:

- **Everything in the Bloodgold tier has `Gold` in its ID and never in its name.** The Nord, Thunderblood and Frostfire weapon lines are all `<Weapon>Gold`, `<Weapon>Gold_BloodLightning` and `<Weapon>Gold_FrostFire`. There are **79 `Gold`-family prefabs in 1.0 and every one of them is new** — the word never appears in a single display name.
- **The upgrade idols are numbered, not named.** All sixteen are `Upgrader<0-7><Weapon|Armor>`, tier 0 being Wooden and tier 7 Bloodgold. The name never hints at the number.
- **"Mould" in game is `Mold` in the ID.** Iron Gate's UI uses British spelling and the prefab uses American. Every one of the 29 moulds is `Mold<Base>`, and every matching cast is `<Base>Uncooked`.

## When one name maps to several IDs

**44 display names in 1.0 are shared by 116 different item prefabs.** Before 1.0 that was 13 names across 28 prefabs, so the problem roughly tripled at launch. This is the part a scraped display-name list cannot get right, and it is worth understanding before you trust any list.

Most of it — 28 of the 44 — is one real item plus NPC copies. Valheim 1.0 introduced **53 prefabs prefixed `FW_` and `SP_`**, none of which existed in 0.221.12. They are loadout copies carried by Fallen Warrior and spirit-caller enemies, and they share the real item's display name, description and icon exactly. `SwordBlackmetal`, `FW_SwordBlackmetal` and `SP_SwordBlackmetal` all read "Black Metal Sword". **You almost always want the one with no prefix.**

The remaining 16 are genuine collisions between two real items:

| Display name | Prefab IDs sharing it | Which one you probably want |
|---|---|---|
| Arbalest | `CrossbowArbalest`, `DvergerArbalest`, `DvergerArbalest_shoot`, `DvergerArbalest_shootAshlands`, `DvergerArbalest_shootDeepNorth` | `CrossbowArbalest` — the rest are Dvergr NPC gear and their firing pseudo-items |
| Dyrnwyn | `SwordIronFire`, `SwordDyrnwyn` | `SwordIronFire` is the long-standing Ashlands sword; `SwordDyrnwyn` is the reforged variant |
| Ectoplasm | `Ectoplasm`, `Voidplasm` | `Ectoplasm` is the Mistlands drop; `Voidplasm` is new in 1.0 |
| Raw Fish | `FishRaw`, `FishAnglerRaw` | `FishRaw` is the generic one |
| Draugr Trophy | `TrophyDraugr`, `TrophyDraugrFem` | Both are real drops — male and female draugr |
| Troll Trophy | `TrophyFrostTroll`, `TrophyForestTroll` | `TrophyFrostTroll` — see the note below |
| Northern Morning Fare | `FeastDeepNorth`, `FeastDeepNorth_Material` | `_Material` is the carried item; the bare ID is the placed feast |
| Whole Roasted Meadow Boar | `FeastMeadows`, `FeastMeadows_Material` | as above |
| Black Forest Buffet Platter | `FeastBlackforest`, `FeastBlackforest_Material` | as above |
| Swamp Dweller's Delight | `FeastSwamps`, `FeastSwamps_Material` | as above |
| Hearty Mountain Logger's Stew | `FeastMountains`, `FeastMountains_Material` | as above |
| Plains Pie Picnic | `FeastPlains`, `FeastPlains_Material` | as above |
| Mushrooms Galore à la Mistlands | `FeastMistlands`, `FeastMistlands_Material` | as above |
| Ashlands Gourmet Bowl | `FeastAshlands`, `FeastAshlands_Material` | as above |
| Sailor's Bounty | `FeastOceans`, `FeastOceans_Material` | as above |
| *(no English name)* | `GenericMoldUncooked`, `SmallPartsGoldUncooked` | both are untranslated; see below |

> [!NOTE] The troll trophy IDs are the wrong way round
> The Black Forest Troll drops `TrophyFrostTroll`, not `TrophyForestTroll`. We checked the drop table of every creature in both the 1.0.7 and the 0.221.12 dumps: **no creature drops `TrophyForestTroll` at all.** It exists as a prefab and `spawn TrophyForestTroll` works, but it is an orphan, and it has been that way since long before 1.0. If you are replacing a trophy a player lost, `TrophyFrostTroll` is the one they had.

## Items with no English name yet

Eleven prefabs in 1.0.7 have no English translation, so the game shows the raw token in square brackets. They are spawnable and several are clearly unfinished or cut content. A list built by scraping display names either drops these or prints the bracket text as if it were a name.

| Prefab ID | Type | New in 1.0 |
|---|---|---|
| `GenericMoldUncooked` | Material | Yes |
| `IceShoes` | Utility | Yes |
| `IceSkates` | Utility | Yes |
| `Larva` | Material | No |
| `LastBossGate_RuneTile` | Material | Yes |
| `MoldSmallParts` | Material | Yes |
| `Pot_Shard_Red` | Material | No |
| `SmallPartsGoldUncooked` | Material | Yes |
| `TorchMist` | Torch | No |
| `TrophyDeerWhite` | Trophy | Yes |
| `TurretBoltBone` | AmmoNonEquipable | No |

## Where this data comes from, and how to re-check it

> [!NOTE] Dataset version and date
> Every ID on this page was generated from **Valheim 1.0.7** by the **JotunnDoc** tool, part of the MIT-licensed [Jötunn modding framework](https://github.com/Valheim-Modding/Jotunn). The dump was committed on 10 September 2026 and we fetched and verified it on **11 September 2026**. The diff was taken against the same tool's **0.221.12** dump from 8 March 2026 — the last pre-1.0 generation.

This matters more than it sounds. JotunnDoc runs inside the game and walks Valheim's own `ObjectDB` at runtime, so the version string in the file is stamped by `Version.GetVersionString()` rather than typed by a person, and completeness is structural rather than editorial. It is not a wiki and it is not a scrape.

Two honest caveats:

- **The dump is 1.0.7; the current build is 1.0.12.** We read Iron Gate's Hotfix 1.0.10 & 1.0.12 notes (11 September 2026) line by line: they change armour repair, Greydwarf Shaman damage, snow behaviour, sounds, a crash, the ban list ID format and the achievements opt-out. **No item was added or renamed.** The list is current for 1.0.12, but the regeneration is done by a human maintainer after each patch, so check the dump's own header before trusting it after a content patch.
- **The dump is ASCII.** Two display names lose an accented character in it — "Mushrooms Galore à la Mistlands" arrives without the à. We have restored it above.

We cross-checked the whole thing against the community wiki's Item IDs page, pulled live from its MediaWiki API on 11 September 2026: **1,063 of its 1,083 IDs, or 98.2%, exist in the 1.0.7 data** (98.7% allowing for capitalisation). Every one of the 14 genuine misses is a wiki defect rather than a gap in the dump — `AxeBerzerk` for the real `AxeBerzerkr`, `MeadBaseBzerkir` for `MeadBaseBzerker`, five `spear<material>_projectile` entries where the game uses `<material>spear_projectile`, and a handful of things like `iron_gate` and `Early_Axes` that were never prefabs.

## FAQ

### Can I spawn items on a Valheim dedicated server?

Not in vanilla. `spawn` is a cheat command and dedicated servers refuse all of them regardless of admin status. Install **Server devcommands** by JereKuusela on your admin client, set the **Modding Framework** variable (`MOD_FRAMEWORK`) to `BepInEx` so the server side loads, and make sure your ID is in `adminlist.txt` — the mod checks admin status, it does not grant it. [How to install mods for your Valheim server](/knowledge-base/valheim/how-to-install-mods/) has the full procedure and [Best Valheim server mods that work after 1.0](/knowledge-base/valheim/best-valheim-server-mods/) tracks whether it has been rebuilt.

### Why doesn't `spawn Bloodgold` work?

Because Bloodgold's prefab ID is `Gold`. Use `spawn Gold 50`. The whole Deep North metal tier works this way: the ID contains "Gold" and the display name never does.

### Does spawning items disable achievements?

Yes, and it affects the world save rather than just you. Since 9 September 2026 using `spawn` permanently flags your character and the world, and picking up a spawned item puts another player into a temporary cheat state. Since Hotfix 1.0.12 on 11 September 2026 a Steam player can opt back in with `yesiuseddevcommandsbutiwantmyachievementsanyway`; that hotfix has not reached the other platforms yet. [Valheim's cheat flag and achievements](/knowledge-base/valheim/valheim-cheat-flag-achievements/) has the detail.

### What Valheim version are these IDs from?

Valheim 1.0.7, verified on 11 September 2026. Iron Gate's 1.0.10 and 1.0.12 hotfixes added no items, so the list is current for 1.0.12.

### Is this every item in Valheim?

No, deliberately. Valheim 1.0.7 contains 1,517 item prefabs, of which 969 are things a player can hold. Most of the rest are creature attack pseudo-items and internal projectiles that pad competing lists without helping anyone. This page covers the 231 items and 60 creatures that 1.0 added, plus the naming traps — for a pre-1.0 item the community wiki's list is still accurate, since nothing was removed in 1.0.

### Does a level argument work on items?

Only on creatures. `spawn Wolf 1 3` gives a two-star wolf; the third argument does nothing useful for an item.

## What to read next

- [Valheim console commands: cheats and admin commands](/knowledge-base/valheim/valheim-console-commands/) — the command side, including how to enable the console and set up admins
- [How to install mods for your Valheim server](/knowledge-base/valheim/how-to-install-mods/) — getting BepInEx and Server devcommands running
- [Best Valheim server mods that work after 1.0](/knowledge-base/valheim/best-valheim-server-mods/) — what has actually been rebuilt since launch
- [Valheim's cheat flag: do cheats disable achievements?](/knowledge-base/valheim/valheim-cheat-flag-achievements/) — before you spawn anything on a world you care about
- [Valheim world modifiers on a dedicated server](/knowledge-base/valheim/valheim-world-modifiers/) and [Valheim server settings and launch arguments](/knowledge-base/valheim/configuration-overview/) — the supported ways to change difficulty
- [How to create a backup](/knowledge-base/general/how-to-create-a-backup/) — do this before any of it

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