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Configuring your V Rising server

Updated July 02, 2026
Vrising
V Rising Configuration | GameServerKings KB

V Rising Configuration

This guide covers the configuration files and key settings for your V Rising server. For first boot and connecting, see Getting Started.

V Rising uses three main settings files in VRisingServer_Data/StreamingAssets/Settings/:

  • ServerHostSettings.json: Server name, password, ports, slot count
  • ServerGameSettings.json: Gameplay rules (damage, gather rates, raid windows)
  • AdminUsers.txt: Admin SteamID64 list
  • BanUsers.txt: Banned SteamID64 list

ServerHostSettings.json

JSON
{
  "Name": "My GSK V Rising Server",
  "Description": "Vampire survival on GSK",
  "Port": 9876,
  "QueryPort": 9877,
  "MaxConnectedUsers": 40,
  "MaxConnectedAdmins": 4,
  "ServerFps": 30,
  "SaveName": "world1",
  "Password": "",
  "Secure": true,
  "ListOnSteam": true,
  "ListOnEOS": true,
  "AutoSaveCount": 40,
  "AutoSaveInterval": 120,
  "CompressSaveFiles": true,
  "GameSettingsPreset": "",
  "GameDifficultyPreset": "",
  "AdminOnlyDebugEvents": true,
  "DisableDebugEvents": false,
  "API": { "Enabled": false }
}
SettingNotes
NameServer browser display
MaxConnectedUsersUp to 100 supported (slot purchase caps lower)
ServerFpsServer tick rate (30 default, 50-60 for premium feel)
PasswordEmpty for public
AutoSaveIntervalSeconds between auto-saves (120 = 2 min)

ServerGameSettings.json

This file is large. Key sections:

JSON
{
  "GameModeType": "PvP",
  "CastleDamageMode": "Always",
  "SiegeWeaponHealth": "Normal",
  "PlayerDamageMode": "Always",
  "CastleHeartDamageMode": "CanBeDestroyedOnlyWhenDecaying",
  "PvPProtectionMode": "Short",
  "DeathContainerPermission": "Anyone",
  "RelicSpawnType": "Unique",
  "CanLootEnemyContainers": true,
  "BloodBoundEquipment": true,
  "TeleportBoundItems": true,
  "AllowGlobalChat": true,
  "AllWaypointsUnlocked": false,
  "FreeCastleClaim": false,
  "FreeCastleDestroy": false,
  "InactivityKickEnabled": false,
  "InactivityKickTimer": 300,
  "DisableDisconnectedDeadEnabled": true,
  "DisableDisconnectedDeadTimer": 60,
  "AnnounceSiegeWeaponSpawn": true,
  "ShowSiegeWeaponMapIcon": true,
  "BuildCostModifier": 1.0,
  "RecipeCostModifier": 1.0,
  "CraftRateModifier": 1.0,
  "ResourceYieldModifier": 1.0,
  "DurabilityDrainModifier": 1.0,
  "ItemStackSizeModifier": 1.0,
  "PlayerHealthModifier": 1.0,
  "PlayerPowerModifier": 1.0,
  "JournalQuestStacks": 1.0,
  "VBloodUnitSettings": {},
  "UnitStatsModifiers_Global": {},
  "EquipmentStatModifiers_Global": {},
  "CastleStatModifiers_Global": {},
  "CastleSiegeTimer": 420,
  "CastleUnderAttackTimer": 60,
  "AnnounceVBloodKills": false,
  "DeathContainerPermission": "Anyone"
}

Customize multipliers for your community's preferred pace.

SettingCommon community values
GameModeType"PvP" or "PvE"
CraftRateModifier2.0 to 5.0 for faster crafting
ResourceYieldModifier2.0 to 5.0 for more loot
BuildCostModifier0.5 to 1.0 (lower = cheaper builds)
InactivityKickEnabledTrue for busy public servers

Raid Windows (PvP-Specific)

The CastleDamageMode and related fields control when raids can happen. Most PvP servers schedule raid windows so offline players are not destroyed:

JSON
"CastleDamageMode": "TimeRestricted",
"CastleHeartDamageMode": "CanBeDestroyedOnlyWhenDecaying",
"OfflineRaidProtection": "Enabled",
"CastleSiegeTimer": 420,
"CastleUnderAttackTimer": 60

Combined with the per-day raid window arrays elsewhere in the file. The schema is documented at v-rising.fandom.com.

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