Configuring your V Rising server
Updated July 02, 2026
Vrising V Rising Configuration
This guide covers the configuration files and key settings for your V Rising server. For first boot and connecting, see Getting Started.
V Rising uses three main settings files in VRisingServer_Data/StreamingAssets/Settings/:
- ServerHostSettings.json: Server name, password, ports, slot count
- ServerGameSettings.json: Gameplay rules (damage, gather rates, raid windows)
- AdminUsers.txt: Admin SteamID64 list
- BanUsers.txt: Banned SteamID64 list
ServerHostSettings.json
JSON
{
"Name": "My GSK V Rising Server",
"Description": "Vampire survival on GSK",
"Port": 9876,
"QueryPort": 9877,
"MaxConnectedUsers": 40,
"MaxConnectedAdmins": 4,
"ServerFps": 30,
"SaveName": "world1",
"Password": "",
"Secure": true,
"ListOnSteam": true,
"ListOnEOS": true,
"AutoSaveCount": 40,
"AutoSaveInterval": 120,
"CompressSaveFiles": true,
"GameSettingsPreset": "",
"GameDifficultyPreset": "",
"AdminOnlyDebugEvents": true,
"DisableDebugEvents": false,
"API": { "Enabled": false }
}| Setting | Notes |
|---|---|
| Name | Server browser display |
| MaxConnectedUsers | Up to 100 supported (slot purchase caps lower) |
| ServerFps | Server tick rate (30 default, 50-60 for premium feel) |
| Password | Empty for public |
| AutoSaveInterval | Seconds between auto-saves (120 = 2 min) |
ServerGameSettings.json
This file is large. Key sections:
JSON
{
"GameModeType": "PvP",
"CastleDamageMode": "Always",
"SiegeWeaponHealth": "Normal",
"PlayerDamageMode": "Always",
"CastleHeartDamageMode": "CanBeDestroyedOnlyWhenDecaying",
"PvPProtectionMode": "Short",
"DeathContainerPermission": "Anyone",
"RelicSpawnType": "Unique",
"CanLootEnemyContainers": true,
"BloodBoundEquipment": true,
"TeleportBoundItems": true,
"AllowGlobalChat": true,
"AllWaypointsUnlocked": false,
"FreeCastleClaim": false,
"FreeCastleDestroy": false,
"InactivityKickEnabled": false,
"InactivityKickTimer": 300,
"DisableDisconnectedDeadEnabled": true,
"DisableDisconnectedDeadTimer": 60,
"AnnounceSiegeWeaponSpawn": true,
"ShowSiegeWeaponMapIcon": true,
"BuildCostModifier": 1.0,
"RecipeCostModifier": 1.0,
"CraftRateModifier": 1.0,
"ResourceYieldModifier": 1.0,
"DurabilityDrainModifier": 1.0,
"ItemStackSizeModifier": 1.0,
"PlayerHealthModifier": 1.0,
"PlayerPowerModifier": 1.0,
"JournalQuestStacks": 1.0,
"VBloodUnitSettings": {},
"UnitStatsModifiers_Global": {},
"EquipmentStatModifiers_Global": {},
"CastleStatModifiers_Global": {},
"CastleSiegeTimer": 420,
"CastleUnderAttackTimer": 60,
"AnnounceVBloodKills": false,
"DeathContainerPermission": "Anyone"
}Customize multipliers for your community's preferred pace.
| Setting | Common community values |
|---|---|
| GameModeType | "PvP" or "PvE" |
| CraftRateModifier | 2.0 to 5.0 for faster crafting |
| ResourceYieldModifier | 2.0 to 5.0 for more loot |
| BuildCostModifier | 0.5 to 1.0 (lower = cheaper builds) |
| InactivityKickEnabled | True for busy public servers |
Raid Windows (PvP-Specific)
The CastleDamageMode and related fields control when raids can happen. Most PvP servers schedule raid windows so offline players are not destroyed:
JSON
"CastleDamageMode": "TimeRestricted", "CastleHeartDamageMode": "CanBeDestroyedOnlyWhenDecaying", "OfflineRaidProtection": "Enabled", "CastleSiegeTimer": 420, "CastleUnderAttackTimer": 60
Combined with the per-day raid window arrays elsewhere in the file. The schema is documented at v-rising.fandom.com.
What to Read Next
- Getting Started for first boot and the basics
- V Rising Admin Setup
- Installing Mods on V Rising