Is RuneScape: Dragonwilds Crossplay? PC, PS5, Xbox and Switch 2
Yes. Dragonwilds has had crossplay on PC, PS5, Xbox Series X|S and Switch 2 since 1.0 on 15 Sep 2026, dedicated servers included. No cross-save.
Short answer: yes. RuneScape: Dragonwilds has had crossplay since its 1.0 release on 15 September 2026, when it left Early Access and launched on PlayStation 5, Xbox Series X|S and Nintendo Switch 2 alongside PC.
Crossplay is switched on per world, and dedicated servers have the same switch, so console friends can join a dedicated server. What Jagex still has not published is much detail: its dedicated-server guide does not mention consoles at all. This page separates what is confirmed from what is not, because guessing at the second group is how people end up buying the wrong thing.
Written before launch, updated after it
This page was first written from Jagex's pre-launch announcements. It now reflects the 1.0 release notes and the first two patches, 1.0.0.4 (18 September) and 1.0.0.5 (announced 23 September). Where Jagex still has not said something, this page says so plainly rather than filling the gap.
What Jagex has actually confirmed
The launch post of 15 September 2026 puts it in the present tense:
"We're now live on PlayStation 5, Nintendo Switch 2, XBOX Series X | S and PC on Epic Games Store, Jagex Launcher and Steam."
The 1.0 release notes then describe how crossplay works:
"Added Crossplay! In the in-game menu, worlds can now be enabled as crossplay when you load them. Crossplay worlds will be shown in the world browser. Players now have the option to make their worlds crossplay or not each time they host a multiplayer world. Dedicated servers now also have crossplay option."
The announcements before launch set this up. Jagex's post of 5 June 2026, titled "We're leaving Early Access and launching on consoles on September 15th!", said, verbatim:
"RuneScape: Dragonwilds is leaving Early Access and arriving onto consoles on September 15th for PC, PlayStation 5 and Xbox Series X|S! And yes, we've got crossplay. Launching simultaneously across PC and consoles for the first time, the full release will include the brand-new Scorned Wilderness update, as well as all our content so far including our upcoming Umbral Sands expansion arriving later this Summer."
That post named three platforms, but it was not the full list. Nintendo Switch 2 was announced four days later, on 9 June 2026, during a Nintendo Direct. By 11 June 2026 Jagex was describing the release as "our full launch onto Steam, EGS, Playstation 5, Xbox Series X|S and Nintendo Switch 2 on September 15th". That was the first time the Epic Games Store and Switch 2 appeared in one list.
Steam now lists the release date as 15 September 2026, and the game no longer carries the Early Access tag.
So, confirmed:
| Claim | Status |
|---|---|
| Crossplay exists | ✅ Live since 15 September 2026 (1.0 release notes) |
| Platforms | ✅ PC (Steam, Epic Games Store and Jagex Launcher), PlayStation 5, Xbox Series X|S, Nintendo Switch 2 |
| Simultaneous launch across all platforms | ✅ All launched 15 September 2026 |
| Crossplay on dedicated servers | ✅ "Dedicated servers now also have crossplay option" (1.0 notes) |
| Console players on dedicated servers | ✅ Patch 1.0.0.5 fixes bugs that console players hit on dedicated servers |
| Xbox One / PS4 / original Nintendo Switch | ❌ Not among the 1.0 platforms. Jagex names Series X|S, PS5 and Switch 2 only |
How crossplay works on a dedicated server
Crossplay is a property of the world: a world either is a crossplay world or is not, and crossplay worlds are marked in the world browser. On a dedicated server the choice is a line in the server's DedicatedServer.ini:
PlatformPolicy=Crossplay On our platform the file is RSDragonwilds/Saved/Config/LinuxServer/DedicatedServer.ini, reachable over SFTP. The game writes that line itself. Our install does not seed it, and every Dragonwilds server we host had Crossplay set when we checked on 28 September 2026. So crossplay is on unless someone changes it. It is not a panel setting.
Console players do join dedicated servers. Jagex's 1.0.0.5 patch notes of 23 September fix exactly that case: "an issue where joining a modded Dedicated Server from consoles would corrupt a player save", and one where "Dedicated Server owners could not edit their dedicated server worlds on consoles". The same patch fixes "multiplayer clients on XBOX being unable to connect if 2 users are already in the world".
What is still thin:
- Jagex's dedicated-server guide says nothing about consoles or crossplay. It was last edited on 10 September 2026 and still describes a PC-only setup.
PlatformPolicydoes not appear in any Jagex document. We know it from the file on live servers. - Finding the server works the same way on every platform. You type the exact world name into the search on the Public tab. The search is case sensitive, and Jagex added a tooltip saying so in 1.0.0.5. 1.0 also added invite codes, "entered in the world browser screen, and … shown in the in game pause menu". Jagex's notes don't say whether invite codes work for a dedicated server.
- The six-player dedicated-server cap is unchanged. Jagex's guide still says six, and nothing in the 1.0 notes changes it.
- Whether console players can hold admin is still undocumented. Admin is claimed by typing a password into a menu, which has no obvious platform dependency, and 1.0.0.5 fixed console owners being unable to edit their server worlds. But Jagex has not spelt it out.
Jagex's FAQ was rewritten on 10 September 2026
The old FAQ text that said the game was playable "exclusively through Steam, on PC" and supported "up to 3 friends" is gone. The current FAQ lists the four platforms but has not been updated since launch. It still says the game "is leaving Early Access".
Crossplay is not the same as cross-save
These two get conflated constantly, and Jagex has given different answers to each. Crossplay is a yes. Cross-save is a no.
- Crossplay means players on different platforms can be in the same world at the same time. Jagex has confirmed this.
- Cross-save (or cross-progression) means your own character and progress follow you between platforms. Jagex has confirmed this will not happen, and nothing in the 1.0 release notes changes that.
The answer is in the FAQ at the bottom of Jagex's 2 June 2026 PlayStation 5 announcement, under the heading "Will saves carry over?":
"Not across platform. We've got Steam Cloud Save support, but your progress will not carry over to new platforms. You can crossplay your existing characters on Steam with other platforms when they launch, but won't be able to transfer your saves from Early Access into the new platforms."
Read those two sentences carefully, because they say two different things and it is easy to take the wrong one away:
- Your Steam character can play with console players. Crossplay works with the character you already have.
- Buying the game again on a console does not bring your progress with you. Your Early Access save stays on Steam. On the new platform you start from nothing.
What this means for a server owner
A dedicated server makes this much less painful than it sounds, because the world lives on the server, not on a player's machine. The buildings, the terrain and the shared progress are on your server and are unaffected by which device anyone connects from. What does not travel is an individual player's character, and per Jagex it will not travel. If someone in your group is thinking of moving from Steam to a console, they should know this before they buy.
What this means for your server
Crossplay is on by default, so for most groups there is nothing to switch on. Whether console friends actually get in depends on the same things as for PC players, plus one new one.
1. Give the world a findable name. Players locate a Dragonwilds server by typing its world name into the search box on the Public tab, and Jagex notes the search is case sensitive. On any platform, a distinctive, easy-to-spell world name is more likely to survive being read out over a voice call than MyWorld. Settle it before you hand it out. See Server settings and startup variables.
2. Decide about the world password. The optional world password locks the server to people who have the string. If console friends are joining, decide whether you are handing it to them or leaving the world open.
3. Match the build, and remember that consoles patch later. A dedicated server running an older build than the client stops appearing in the server list entirely, and Jagex repeats the instruction in nearly every patch note: "Dedicated Servers will need to be restarted to sync updates." Since 1.0 there is a second twist. Patches reach Steam, the consoles and the Jagex Launcher at different times. Jagex's 1.0.0.4 notes warned that "Nintendo Switch 2 and Jagex Launcher systems will no longer be able to crossplay until the patch has been processed on their respective platforms." If your server has updated and a Switch 2 friend's game has not, they cannot join until their platform catches up. Read How to update your server.
4. Take a backup first. Do it before every update. Early 1.0 patches fixed world-save corruption, and Jagex was still investigating lost worlds and characters on 23 September. Worlds, saves and backups covers what to copy; How to create a backup covers the panel side.
The crossplay checklist, in one place
PlatformPolicy=CrossplayinDedicatedServer.ini· distinctive world name · password decision made · server restarted onto the current build · backup taken before each update · everyone told the exact, correctly-capitalised world name.
Did existing worlds survive 1.0?
Yes, as far as the public record shows. Before launch, Jagex's FAQ said it was "endeavoring to avoid wipes whenever possible; this includes updates and our eventual full release." That line went when the FAQ was rewritten on 10 September. The 1.0 release notes announce no wipe, and the 1.0.0.5 notes fix a recipe unlock "for users with existing character saves", so Early Access characters came through.
The launch did bring save problems. Patch 1.0.0.4 fixed "World Saves becoming corrupted when exiting a game session", and on 23 September Jagex was still investigating world and character corruption. Keep taking backups.
1.0 is also not an endpoint. Jagex said on 31 July 2026: "Our 1.0 release on September 15th is not the end of Dragonwilds. Far from it." The next update, 1.0.1, is due in October. More on the whole transition in Dragonwilds 1.0: what changes for server owners.
Common questions
Is RuneScape: Dragonwilds crossplay?
Yes, since 15 September 2026, across PC (Steam, Epic Games Store and Jagex Launcher), PlayStation 5, Xbox Series X|S and Nintendo Switch 2. Each world is either crossplay or not, and crossplay worlds are marked in the world browser.
Which consoles have it?
PlayStation 5, Xbox Series X|S and Nintendo Switch 2. Xbox One, PS4 and the original Nintendo Switch were not part of the 1.0 release.
Can a PS5 player join an Xbox player?
Crossplay covers all the 1.0 platforms, and Jagex has not published a pairing matrix that excludes any pair. The exception is the days after a patch. A platform whose update is still being processed cannot crossplay, and 1.0.0.4 named Switch 2 and the Jagex Launcher.
Does Dragonwilds have cross-save between PC and console?
No. Jagex answered this on 2 June 2026: "Not across platform… your progress will not carry over to new platforms." Your Steam character can play with console players, but buying on a console means starting that platform from scratch. A dedicated server is unaffected: the world is on the server, not on anyone's device.
Can console players host a dedicated server?
No. Dedicated servers run as Windows or Linux server software, which consoles do not run. Console players can host an ordinary multiplayer world from inside the game, and they can join a dedicated server.
Do I need to change a setting to enable crossplay on my server?
Usually not. The server's DedicatedServer.ini carries PlatformPolicy=Crossplay, which the game writes itself, and it was set on every server we host when we checked. If console friends cannot find the server, check that line first, then the usual causes. The other startup values are in Server settings and startup variables.
My friend cannot find the server. Is that a crossplay problem?
Probably not. Most "cannot find the server" reports come down to a version mismatch or a mistyped world name. Since 1.0 there is one more cause: in the days after a patch, a console player's platform may not have the update yet. Work through Server not showing up first.
Summary
| Question | Answer |
|---|---|
| Does Dragonwilds have crossplay? | Yes, since 15 September 2026 |
| Platforms | PC (Steam / Epic / Jagex Launcher), PlayStation 5, Xbox Series X|S, Nintendo Switch 2 |
| Can consoles join a dedicated server? | Yes. Dedicated servers have a crossplay option, and 1.0.0.5 fixes console-join bugs |
| Is there cross-save? | No. Jagex confirmed progress does not carry across platforms |
| Setting on your server? | PlatformPolicy=Crossplay in DedicatedServer.ini, on by default |
| What to watch | Patches reach consoles days after Steam, so crossplay can break until they catch up |
Made with 💜 by GameServerKings

Need a RuneScape: Dragonwilds server?
Deploy an instantly-provisioned RuneScape: Dragonwilds server on high-clock hardware — DDoS protected, no contracts, cancel anytime.
From $7.80 /month