7 Days to Die Server Hosting
7 Days to Die server plans
Pick the plan that fits your community. Every plan deploys instantly and can be resized later from the control panel.
Starter
- RAM
- 10 GB
- NVMe
- 20 GB
- CPU
- 1.5 vCores
Standard
- RAM
- 14 GB
- NVMe
- 30 GB
- CPU
- 2 vCores
Ultimate
- RAM
- 20 GB
- NVMe
- 40 GB
- CPU
- 3 vCores
Included with every plan
Save up to 15% with longer billing periods
Built for 7 Days to Die: horde night, generated worlds, and where the settings moved
7 Days to Die loads a server on a schedule you can read off a calendar, on a world it built before it could boot, and it makes you choose between mods and console players.
Horde night is a scheduled load test
The blood moon arrives every seventh day and runs 22:00 to 04:00 in-game. Blood Moon Count defaults to eight per player, so eight online meets the server-wide MaxSpawnedZombies ceiling of 64 exactly, the same night every week. Plans resize from the panel with no downtime, so you can size for that night. What V3.0 moved, and where it went
The map is generated on the server, once
Navezgane is fixed. RWG is not — you pick a size from 2,048 to 16,384 metres, default 6,144, and the panel says the cost out loud: larger maps take longer to generate and need much more memory and CPU. Changing size or seed removes the old world, so an existing one is uploaded over SFTP. Upload a world you already play
Mods or console players — you pick one
Console players can join a PC dedicated server only on the Fun Pimps' terms: eight slots at most, EAC on, and no mods at all. The failure is silent — an incompatible console client does not list the server. Darkness Falls and Undead Legacy need the opposite, so it is two servers, not two configs. Modlets and overhaul mods
What running one actually asks of you
The server is a free SteamCMD download (App ID 294420) that wants three consecutive UDP ports, not one. The Fun Pimps publish no dedicated-server requirement, but they do say running a server and a client on one computer doubles the RAM against 12 GB for the client alone. Here the ports come allocated and open. Ports, crossplay and first boot
Powerful Server Management
Every server comes with our feature-rich game panel — manage your server from anywhere with no technical expertise required.
Live Server Console
Monitor your server in real time with a built-in console, live CPU, memory, and network graphs, plus one-click start, restart, and stop controls.
Full File Manager
Browse, upload, edit, and manage all your server files directly from the panel — no FTP client needed. Drag and drop uploads, bulk actions, and more.
Startup Configuration
Fine-tune every aspect of your server with an intuitive variable editor. Selects, toggles, and validated inputs replace fragile command-line flags.
One-Click Backups
Create on-demand or scheduled backups with one click. Lock critical snapshots, download them for offsite storage, or restore any of them yourself.
Network & Allocations
Every server gets a dedicated port allocation behind always-on DDoS filtering. Add extra ports for query, RCON or mods without touching a config file.
Global Server Network
Pick a data center close to your players. The times below are measured live from your own connection, not quoted from ours. View all locations.
7 Days to Die servers deploy from four locations. Dallas sits in the middle of North America and is the usual default for a community spread across the United States. Ashburn covers the East Coast and is the shorter hop for players in the eastern states and eastern Canada. London serves the UK, Ireland and the western edge of Europe, and Frankfurt sits central for Germany, the Nordics, the Benelux countries and most of Eastern Europe. Between them the four cover North America and Europe end to end.
The figures beside each city were measured by your own browser a moment ago, so read them as a fair guide to what players near you will see rather than a number we picked. If you choose the wrong one, moving is free: open a ticket and support migrates your server files to any available location at no charge.
What our customers say
“This is the first time in my life that someone actually tried to help around this world of VPS/dedicated servers. Rene isn't good, he is amazing! Gave total attention, made recommendations. I am looking forward to migrate my services to GameServerKings because of Rene. I appreciate the attention once again.”
Igor garcia
“I've been with GSK and Cosmic guard for nearly 2 years now, They are very professional, helpful and quick to fix any issues. They normally can get a tech in same day to fix and hardware issues. We've had 2 cpu's burn out and they replaced them (after diagnosing the issue) Fast and free Extra big should out to Alexander hes the goat <3”
Josh from flowstate
“Machines and support are top notch! Love being able to communicate with real humans here and not sh.. ai bots that other sites offer. Communication is smooth and fast.”
BekerMelk
Aimtraining
Outgrowing a shared 7 Days to Die server?
For larger 7 Days to Die communities — or when you're running a fleet of high-performance instances — a dedicated machine gives you the whole box: every core, all the RAM, and no noisy neighbors. You decide how it's run.
Run it on our game panel
Hand us the machine and we deploy it onto the same GameServerKings panel you already know — one-click installs, mods, backups, and 24/7 support, managed on your behalf.
Or manage it yourself
Prefer full control? Take root access and run it your way. The box is yours end to end — we just keep the hardware and network humming underneath.
7 Days to Die Knowledge Base
Guides for installing, configuring, and troubleshooting your 7 Days to Die server.
7 Days to Die
Covers server setup, client connection, and serverconfig.xml fields still active after V3.0's SandboxCode change.
A 177-command F1 console reference: permission levels, teleport/spawnentity syntax, and telnet/web remote control.
Details three Darkness Falls steps: pin the 1.4 branch, disable EAC, and set a DFalls-prefixed world for its POIs.
Lists serverconfig.xml properties still used for identity, slots, world and spawn caps, plus how to wipe a world.
Flags the Undead Legacy version mismatch — its 2.6.17 build targets old A20.7 — plus disabling EAC and BepInEx setup.
Zips the Saves and GeneratedWorlds folders up to the server volume, then matches serverconfig.xml's GameWorld and GameName to them.
Frequently Asked Questions
Everything you need to know about 7 Days to Die server hosting with GameServerKings
How much does it cost to run a 7 Days to Die server?
A 7 Days to Die server here starts at $12.00 a month. The price tracks the resources you pick:
- Starting
- 1.5 vCores · 10 GB RAM · 20 GB storage
- $12.00/mo
- Fully loaded
- 3 vCores · 20 GB RAM · 40 GB storage
- $52.00/mo
- Dedicated IPv4
- Optional add-on
- +$5.00/mo
- Longer terms
- Paid annually or up front
- 5–15% off
RAM is the number worth getting right: world size and overhaul mods like Darkness Falls both raise the floor considerably.
How quickly will my server be ready?
Your 7 Days to Die server is provisioned automatically within about a minute of payment. You'll receive login credentials to your inbox so you can connect straight away.
Do game updates install automatically?
Yes. Your 7 Days to Die server is kept on the current game build automatically — you don't need to patch it by hand or open a ticket when the game updates.
Can I install mods and plugins?
Absolutely. You have full file access via our control panel and FTP/SFTP. Install any mods, plugins, or custom configurations — we don't restrict what you run on your server.
What if I need to upgrade my resources?
Upgrading is instant. You can change your memory, storage, or CPU priority from your client area at any time without any downtime or server migration.
Is DDoS protection included?
Yes. Every 7 Days to Die server includes enterprise-grade DDoS mitigation at no extra charge. We absorb attacks at the network edge — your players won't notice a thing.
Are backups included?
Yes, and in two ways. Your 7 Days to Die server is backed up automatically every 24 hours to off-site storage, so there is a recent copy to fall back on if the machine itself fails — you do not have to set anything up for that. On top of it, every plan includes five backup slots in the control panel that are yours to use: take one with a single click before a wipe, an update or a mod install, or set a schedule so they run on their own, and restore or download any of those five whenever you like. Neither costs extra.
Do I need a dedicated IP?
Only if you want one. A dedicated IPv4 address gives your 7 Days to Die server its own entry in the in-game server browser and puts it on the game's default port, so players can connect by typing just the IP address. Without one your server shares an IP with other servers and uses its own port instead — it runs exactly the same and your friends can still join, they just need the IP and the port together. It costs $5.00 a month if you decide you want it.
Do you offer a money-back guarantee?
We offer a 72-hour money-back guarantee. If you're not satisfied for any reason within the first 72 hours, contact us and we'll issue a full refund — no questions asked.
Can I switch server locations?
Yes. Contact our support team and we'll help you migrate your server data to any of our available locations at no charge.
Still have questions?
Our support team is available 24/7 and typically responds in under 5 minutes.
Open a support ticketDeploy Your 7 Days to Die Server.
Join thousands of gamers who trust GameServerKings for reliable, high-performance server hosting.
No contracts • Cancel anytime • 72-hour money-back guarantee
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