Skip to content

ARK Color IDs: Every Survival Evolved Color and Dye ID (SetTargetDinoColor)

All 126 ARK: Survival Evolved color IDs and dye IDs with hex values, the SetTargetDinoColor command, and which regions each tame uses.

Updated September 28, 2026
ARK: Survival Evolved

Every ARK color ID for ARK: Survival Evolved is on this page: the 100 creature colors (IDs 1 to 100), the 26 dye colors (IDs 201 to 226), and the special IDs 0 and 227. You use a color ID with SetTargetDinoColor to repaint a tame, or pass a list of them to SpawnExactDino. The names and values were checked against two independent sources, the official ARK wiki and color data extracted from the ASE game files (v358), and all 126 IDs agree.

The page covers ARK: Survival Evolved only. Survival Ascended numbers its dyes differently: Red Coloring is 212 in ASE but 131 in ASA. If an ID from another list gives the wrong shade, that list was probably written for ASA.

How to Change a Dino's Color on Your Server

Recoloring is an admin command, so you need cheats enabled first. On a GameServerKings ARK server:

  1. In the panel, open the Startup tab and set Admin Password. It ships as PleaseChangeMe, so change it before anything else. The panel only accepts letters, numbers, dashes and underscores here, from 1 to 100 characters.
  2. Restart the server so the new password is used. The server reads it from its launch line at startup.
  3. Join the server, press Tab to open the console and log in as admin:
enablecheats YourAdminPassword
In-game console
  1. Look straight at the creature, then set one region at a time:
admincheat SetTargetDinoColor <region> <color ID>
SetTargetDinoColor syntax

A creature has up to six color regions, numbered 0 to 5. To make a Rex white with a black spine and back:

admincheat SetTargetDinoColor 0 18 | admincheat SetTargetDinoColor 1 14 | admincheat SetTargetDinoColor 4 14
Example: recolor a Rex

The vertical bar chains commands. Each one needs its own admincheat.

Run it in-game, not from the panel Console

SetTargetDinoColor acts on whatever is under your crosshair. The panel Console tab on a GSK ARK server is an RCON connection, and a remote session has no character or crosshair, so color commands have to be typed in-game.

Colors set this way can be inherited by babies, so a recolored breeding pair passes the new colors on.

Which regions does each creature use?

Not every creature uses all six regions. Setting an unused region does nothing, which often explains a command that "doesn't work". The table below shows which regions some popular tames use in ASE, taken from the game's own color data. A dash means the region is unused. The names are only descriptions of the area each region covers.

Creature 0 1 2 3 4 5
Rex Body Spine – – Back Belly
Giganotosaurus Body – – – Back, Hands, and Feet Belly
Therizinosaur Feathers Main – Body Highlights – Feather Highlights Body Main
Argentavis Main Body – Wing Tips Legs Head Feathers Underside
Pteranodon Patterning Wing Base Face, Crest, and Hands Inner Crest Wing Membrane Body
Tapejara Body Wing and Sail Markings – Wings and Sail Back, Beak and Sail Spines Sail and Throat
Stegosaurus Body Spine Plate Base and Spike Base Back Plate Edge and Spike Tips Belly
Triceratops Body Face and Feet – Patterning Frill Body Accent
Ankylosaurus Back Spikes Leg Plates Spike Tips Head and Back Underside
Carnotaurus Body Horns – – Patterning Belly
Allosaurus Body – – used Spine Belly
Yutyrannus Body Main Facial crest – – Facial Highlights and Stripes Feet and Hands
Direwolf Body – – – Tail, Back, and Face Feet
Sabertooth Body – – – Mane and Face Stripes
Thylacoleo Main Body – – – Fur Highlights Stripes and Belly
Megalodon Body – – – Stripes Belly
Baryonyx Body Spines – – Stripes Underside
Griffin Wing and Main Body – – – Fur Feather Highlights
Rock Drake Body Main Feathers Main used Feathers Highlight Scales Belly
Fire Wyvern Body Main – Belly Scales – Wing Membrane and Fins Highlight Body Highlights
Managarmr Body Main Side Highlights Facial Highlights Wings Main Body Main Wing Highlights
Velonasaur Body Lower Claws Armor Plating Highlights Spikes Base Belly Body Upper
Snow Owl Body Main – Wing Highlights Face patterns Body Lower Body Highlights
Shadowmane Main Body – Glowing Spots Body Highlights Belly Back
Basilisk Body Main Horns Underbelly – Emissive Highlights
Desmodus Base Stripe Wing veins used Back Wings

Creature Colors 1-56

IDs 1 to 36 have plain names. IDs 37 to 52, 55 and 56 keep the game's internal names (BigFoot0, WyvernPurple1, NearBlack), and most tools show them that way.

ID Name Hex (approx.) Notes
1 Red #FF0000
2 Blue #0000FF
3 Green #00FF00
4 Yellow #FFFF00
5 Cyan #00FFFF
6 Magenta #FF00FF
7 Light Green #C0FFBA
8 Light Grey #C8CACA
9 Light Brown #786759
10 Light Orange #FFB46C
11 Light Yellow #FFFA8A
12 Light Red #FF756C
13 Dark Grey #7B7B7B
14 Black #3B3B3B
15 Brown #593A2A
16 Dark Green #224900
17 Dark Red #812118
18 White #FFFFFF
19 Dino Light Red #FFA8A8
20 Dino Dark Red #592B2B
21 Dino Light Orange #FFB694
22 Dino Dark Orange #88532F
23 Dino Light Yellow #CACAA0
24 Dino Dark Yellow #94946C
25 Dino Light Green #E0FFE0
26 Dino Medium Green #799479
27 Dino Dark Green #224122
28 Dino Light Blue #D9E0FF
29 Dino Dark Blue #394263
30 Dino Light Purple #E4D9FF
31 Dino Dark Purple #403459
32 Dino Light Brown #FFE0BA
33 Dino Medium Brown #948575
34 Dino Dark Brown #594E41
35 Dino Darker Grey #595959
36 Dino Albino #FFFFFF This color cannot be correctly represented in the sRGB color space. In game, it is 50% brighter than White.
37 BigFoot0 #B79683
38 BigFoot4 #EADAD5
39 BigFoot5 #D0A794
40 WolfFur #C3B39F
41 DarkWolfFur #887666
42 DragonBase0 #A0664B
43 DragonBase1 #CB7956
44 DragonFire #BC4F00
45 DragonGreen0 #79846C
46 DragonGreen1 #909C79
47 DragonGreen2 #A5A48B
48 DragonGreen3 #74939C
49 WyvernPurple0 #787496
50 WyvernPurple1 #B0A2C0
51 WyvernBlue0 #6281A7
52 WyvernBlue1 #485C75
53 Dino Medium Blue #5FA4EA
54 Dino Deep Blue #4568D4
55 NearWhite #EDEDED
56 NearBlack #515151

The hex codes are approximate. The game stores each color as a linear RGB value, and the hex shown here is the usual on-screen conversion, so treat it as a guide, not an exact match.

Creature Colors 57-100

The rest of the creature palette. These also use the game's internal names, written without spaces.

ID Name Hex (approx.) Notes
57 DarkTurquoise #184546
58 MediumTurquoise #007060
59 Turquoise #00C5AB
60 GreenSlate #40594C
61 Sage #3E4F40
62 DarkWarmGray #3B3938
63 MediumWarmGray #585554
64 LightWarmGray #9B9290
65 DarkCement #525B56
66 LightCement #8AA196
67 LightPink #E8B0FF
68 DeepPink #FF119A
69 DarkViolet #730046
70 DarkMagenta #B70042
71 BurntSienna #7E331E
72 MediumAutumn #A93000
73 Vermillion #EF3100
74 Coral #FF5834
75 Orange #FF7F00
76 Peach #FFA73A
77 LightAutumn #AE7000
78 Mustard #949427
79 ActualBlack #171717
80 MidnightBlue #191D36
81 DarkBlue #152B3A
82 BlackSands #302531
83 LemonLime #A8FF44
84 Mint #38E985
85 Jade #008840
86 PineGreen #0F552E
87 SpruceGreen #005B45
88 LeafGreen #5B9725
89 DarkLavender #5E275F
90 MediumLavender #853587
91 Lavender #BD77BE
92 DarkTeal #0E404A
93 MediumTeal #105563
94 Teal #14849C
95 PowderBlue #82A7FF
96 Glacial #ACEAFF
97 Cammo #505118
98 DryMoss #766E3F
99 Custard #C0BD5E
100 Cream #F4FFC0

Dye Colors 201-226

These IDs match the 26 coloring dyes. Creatures only get them through mutations, event candy or a command. Several are exact copies of a base color, as noted.

ID Name Hex (approx.) Notes
201 Black Coloring #1F1F1F
202 Blue Coloring #0000FF Identical to Blue (2).
203 Brown Coloring #756147
204 Cyan Coloring #00FFFF Identical to Cyan (5).
205 Forest Coloring #006C00
206 Green Coloring #00FF00 Identical to Green (3).
207 Purple Coloring #6C00BA Uncraftable as coloring dye, can only be obtained as a color mutation
208 Orange Coloring #FF8800
209 Parchement Coloring #FFFFBA In-game spelling is "Parchement".
210 Pink Coloring #FF7BE1
211 Purple Coloring #7B00E0 Second, darker purple dye.
212 Red Coloring #FF0000 Identical to Red (1).
213 Royalty Coloring #7B00A8
214 Silver Coloring #E0E0E0
215 Sky Coloring #BAD4FF
216 Tan Coloring #FFEDB2
217 Tangerine Coloring #AD652C
218 White Coloring #FEFEFE
219 Yellow Coloring #FFFF00 Identical to Yellow (4).
220 Magenta Coloring #E71FD9
221 Brick Coloring #94341F
222 Cantaloupe Coloring #FF9A00
223 Mud Coloring #473B2B
224 Navy Coloring #34346C
225 Olive Coloring #BABA59
226 Slate Coloring #595959 Identical to Dino Darker Grey (35).

Giving yourself dyes

To paint structures, saddles or armor with a paintbrush or spray painter, you need the dye items themselves. This gives you a stack of every dye in one go:

admincheat GiveColors 100
Every dye, 100 of each

For just one dye, use its item ID or GFI code (see ARK item IDs for the full list):

admincheat GiveItemNum 406 50 0 0
admincheat gfi Dye_Navy 50 0 0
Give 50 Navy Coloring
Dye item Item ID GFI code
Black Coloring 64 Dye_Black
Blue Coloring 60 Dye_Blue
Brick Coloring 403 Dye_Brick
Brown Coloring 66 Dye_Brown
Cantaloupe Coloring 404 Dye_Cantaloupe
Cyan Coloring 67 Dye_Cyan
Forest Coloring 359 Dye_Forest
Green Coloring 59 Dye_Green
Magenta Coloring 402 Dye_ActuallyMagenta
Mud Coloring 405 Dye_Mud
Navy Coloring 406 Dye_Navy
Olive Coloring 407 Dye_Olive
Orange Coloring 63 Dye_Orange
Parchment Coloring 360 Dye_Parchment
Pink Coloring 361 Dye_Pink
Purple Coloring 62 Dye_Purple
Purple Coloring 68 Dye_Magenta
Red Coloring 58 Dye_Red
Royalty Coloring 362 Dye_Royalty
Silver Coloring 363 Dye_Silver
Sky Coloring 364 Dye_Sky
Slate Coloring 408 Dye_Slate
Tan Coloring 365 use GiveItemNum 365
Tangerine Coloring 366 Dye_Tangerine
White Coloring 65 Dye_White
Yellow Coloring 61 Dye_Yellow

The GFI code for Tan Coloring isn't listed because Dye_Tan also matches Tangerine Coloring. Use the item ID instead.

Special Color IDs: 0, 36 and 227

  • 0 means "unset". It's normally only seen from mutations. Setting a region to 0 with a command has no visible effect until the creature has been through a cryopod or the server restarts. If you set all six regions to 0, the game treats the colors as uninitialised and re-rolls every region the next time the creature is unpodded or the server restarts.
  • 36 (Dino Albino) is 50% brighter than white (18) in-game. No hex code can show that, so the table lists it as #FFFFFF.
  • 227 isn't a defined color at all, but a coding mistake in ASE lets it appear through mutations. It shows as white.

Spawning a Creature With Colors Already Set

SetTargetDinoColor recolors an existing creature. To spawn one with all six colors set in one command, ASE has SpawnExactDino, whose 16th argument is a comma-separated list of six color IDs (for example "18,14,0,0,14,18"). It's the most fragile spawn command in the game: a typo in the blueprint path can crash the server, and the colors only show after the creature has been through a cryopod. For most admins it's easier to spawn normally and then recolor. ARK spawn commands covers both routes, with every ASE creature ID.

Save before experimenting

Run saveworld from the panel Console tab (no cheat prefix is needed there) before trying SpawnExactDino on a live server, and take a backup from the Backups tab. See How to create a backup.

Frequently Asked Questions

Why does SetTargetDinoColor do nothing?

Usually one of three things: the region isn't used by that species (see the regions table above), your crosshair wasn't on the creature, or you left out the admincheat prefix on a multiplayer server. Setting a region to 0 also appears to do nothing until the creature is cryopodded or the server restarts.

Do color IDs from ARK: Survival Ascended work on Evolved?

Only IDs 1 to 100 are shared. Ascended numbers its 127 dyes from 128 to 254, so any ID above 100 from an ASA list points to a different color, or none, on an ASE server.

What's the highest color ID in ARK: Survival Evolved?

226 (Slate Coloring). Nothing from 101 to 200 is defined in ASE, and 227 only exists as a mutation bug.


Made with 💜 by GameServerKings

Need an ARK: Survival Evolved server?

Deploy an instantly-provisioned ARK: Survival Evolved server on high-clock hardware — DDoS protected, no contracts, cancel anytime.

From $12.00 /month