Getting started with your Project Zomboid server
Navigate first boot until the server starts, execute safe map wipes, adjust BackupsOnStart, and troubleshoot client connections.
Project Zomboid is a survival sandbox set in a zombie apocalypse. Dedicated server support is mature, with an active modding scene through the Steam Workshop.
First Boot
- Open your Project Zomboid server in the panel.
- Click Start.
- First boot downloads the server (about 4 GB), which takes 8 to 12 minutes.
- The console will prompt for an admin password on first boot. Type a strong password and press Enter. Then the world initializes.
- When you see
*** SERVER STARTED ****, the server is ready.
To connect: in PZ, Join Server > Add Server > enter IP, port (default 16261), and your account name.
Wipe / Reset
To wipe the world, stop the server and delete:
Zomboid/Saves/Multiplayer/<servername>/(the entire server save folder)
On next boot, a fresh world generates.
For a "soft wipe" (keep the world, reset players), delete only the player files inside the server save folder.
Backups
The server's BackupsOnStart, BackupsOnVersionChange, and BackupsCount settings create in-engine backups. Combined with the panel's Backups tab, you have two layers of safety. Daily panel snapshots are recommended.
Common Issues
- Server stuck loading: Mods are incompatible or the save is corrupted. Try without mods to isolate.
- "Connection lost": Check
PingLimit. Lower it if you have local players who get false-positive disconnects. - Mods not downloading: Confirm both WorkshopItems and Mods fields are filled in correctly. Restart twice if a download fails the first time.
- High CPU: Reduce
Zombiessetting (Normal or Low), or upgrade the slot. Louisville zone is brutally CPU-heavy.
What to Read Next
- Project Zomboid Configuration
- Project Zomboid Admin Setup
- Installing Workshop Mods on Project Zomboid
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