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Project Zomboid Item IDs (Build 42) and How to Spawn Them

Project Zomboid item IDs for Build 42.20: guns, ammo, tools, medical and more, the exact /additem syntax, and the Build 41 IDs that no longer work.

Updated September 28, 2026
Project Zomboid

Project Zomboid item IDs take the form Module.ItemName, and in Build 42 every vanilla item lives in the Base module: Base.Axe, Base.Bandage, Base.Generator. That full string is what /additem and the admin Items List Viewer spawn. The name you see in your inventory will not work.

This page lists the IDs server owners ask for most, plus the naming traps and the Build 41 IDs that no longer exist. It was generated from the dedicated server's own script and translation files on the public branch, Build 42.20 (42.20.4), on 27 September 2026. That build defines 5,092 item IDs. You can search the complete list on your own server; the last section explains how.

How to spawn an item with /additem

The syntax, as the game's own help text gives it:

/additem "username" "module.item" count
text
/additem "rj" Base.Axe 5
/additem Base.Bandage 10
text
  • In game chat (press T), you can leave the username out and the item goes to you.
  • In the panel's Console tab, type the command without the slash, and the username is required. The console has no player of its own, so the server replies Pass username if you leave it out.
  • Count is capped at 100. If you ask for more, the server logs Cannot spawn over 100 items at a time and gives you 100.
  • A wrong ID returns Item Base.Whatever doesn't exist. Type IDs exactly as listed here, capitals included (Base.PickAxe, not Base.Pickaxe).

/additem needs the AddItem capability. In the default roles, admin and gm hold it and observer does not. If you are not an admin yet, or your role cannot run it, start with Project Zomboid admin commands and access levels.

The Items List Viewer does the lookup for you

In multiplayer, click the round ADMIN button on the left edge of the screen and open Items List Viewer. You can search it, and double-clicking an item adds it to your inventory; Add Multiple goes up to 100. It is enabled by the same AddItem capability, so if /additem works for you, so does the viewer.

The inventory name is not the ID

Build 42 renamed a lot of items without renaming their IDs, so the obvious guess is often wrong:

You want Obvious guess Real ID
Firefighter Axe Base.FireAxe Base.Axe
Spade Base.Spade Base.Shovel
Hacksaw Base.Hacksaw Base.Saw
Wood Saw Base.WoodSaw Base.GardenSaw
Flashlight Base.Flashlight Base.HandTorch
Flashlight - Heavy Duty Base.HeavyFlashlight Base.Torch
Can Opener Base.CanOpener Base.TinOpener
Painkillers Base.Painkillers Base.Pills
Gas Can Base.GasCan Base.PetrolCan

Many names are shared, too. In 42.20, 428 display names belong to more than one ID. "Hunting Knife" is both Base.HuntingKnife and Base.HuntingKnifeForged, "Car Battery" is Base.CarBattery1, 2 and 3, and "Paperback" covers 55 different IDs. When a name maps to several IDs, pick the one from the tables below or check the full list on your server.

Build 41 IDs that no longer work

If a command from an older guide fails with doesn't exist, it is probably a Build 41 ID. Comparing the legacy41 branch with 42.20, 238 of Build 41's 2,259 active item IDs are missing from 42.20.

49 of them only changed module. Build 41 kept radios in Radio, farming items in farming and camping items in camping. Build 42 puts everything in Base, so Radio.WalkieTalkie1 is now Base.WalkieTalkie1, Radio.HamRadio1 is Base.HamRadio1 and farming.HandShovel is Base.HandShovel.

The other 189 are gone. Build 42 has no replacement listed for them, so the right column below is the nearest 42.20 item, not an official rename:

Build 41 ID Nearest item in 42.20
Base.WaterBottleFull, Base.WaterPot, Base.BucketWaterFull No "full" variants exist. Only the container is left, e.g. Base.WaterBottle, Base.Pot
Base.EmptyPetrolCan Base.PetrolCan (Gas Can), Base.JerryCan
Base.BaseballBatNails Base.BaseballBat_Nails
Base.PlankNail Base.Plank_Nails
Base.TreeBranch Base.TreeBranch2
Base.Stone Base.Stone2
Base.WoodenStick Base.WoodenStick2 (Wooden Rod)
camping.CampingTentKit Base.TentBlue_Packed (also Yellow, Brown, Green)
Base.223Bullets, Base.223Clip None. The .223 calibre is not in 42.20
Base.Chainsaw None

If your server is on the legacy41 branch, the Build 41 IDs still work there. Project Zomboid multiplayer explains the branches.

Item ID list for Build 42.20

These are the items server admins spawn most, grouped by use. Every ID was checked against the 42.20 script files.

Firearms

Item ID
M9 Pistol Base.Pistol
M1911 Pistol Base.Pistol2
B-F Pistol Base.Pistol3
SN38 Revolver Base.Revolver_Short
Patrol Revolver Base.Revolver
Magnum Base.Revolver_Long
JS-2000 Shotgun Base.Shotgun
Sawed-off JS-2000 Shotgun Base.ShotgunSawnoff
Double Barrel Shotgun Base.DoubleBarrelShotgun
Sawed-off Double Barrel Shotgun Base.DoubleBarrelShotgunSawnoff
JS-3T Tactical Shotgun Base.JS3T_Shotgun
MSR700 Rifle Base.VarmintRifle
MSR788 Rifle Base.HuntingRifle
MSR7T Tactical Rifle Base.MSR7T_Rifle
M16 Assault Rifle Base.AssaultRifle
M1A Rifle Base.AssaultRifle2
JS-14 Rifle Base.JS14_Rifle
L92 Carbine Base.L92_Carbine
L94 Rifle Base.L94_Rifle
Trapper Carbine Base.TrapperCarbine

Ammunition and magazines

Item ID
9x19mm Round Base.Bullets9mm
Box of 9x19mm Rounds Base.Bullets9mmBox
M9 Magazine Base.9mmClip
.45 ACP Round Base.Bullets45
Box of .45 ACP Rounds Base.Bullets45Box
M1911 Auto Magazine Base.45Clip
.44 Magnum Round Base.Bullets44
Box of .44 Magnum Rounds Base.Bullets44Box
B-F Magazine Base.44Clip
.38 Special Round Base.Bullets38
Box of .38 Special Rounds Base.Bullets38Box
.357 Magnum Round Base.Bullets357
Box of .357 Magnum Rounds Base.Bullets357Box
12g Round Base.ShotgunShells
Box of 12g Rounds Base.ShotgunShellsBox
5.56x45mm Round Base.556Bullets
Box of 5.56x45mm Rounds Base.556Box
M16 Magazine Base.556Clip
7.62x51mm Round Base.308Bullets
Box of 7.62x51mm Rounds Base.308Box
M1A Magazine Base.M14Clip
.30-30 Round Base.3030Bullets
Box of .30-30 Rounds Base.3030Box
JS-14 Magazine Base.JS14_Clip

Melee weapons

Item ID
Firefighter Axe Base.Axe
Wood Axe Base.WoodAxe
Hatchet Base.HandAxe
Crowbar Base.Crowbar
Baseball Bat Base.BaseballBat
Metal Baseball Bat Base.BaseballBat_Metal
Baseball Bat with Nails Base.BaseballBat_Nails
Machete Base.Machete
Katana Base.Katana
Sledgehammer Base.Sledgehammer
Claw Hammer Base.Hammer
Pickaxe Base.PickAxe
Spade Base.Shovel
Frying Pan Base.Pan
Kitchen Knife Base.KitchenKnife
Hunting Knife Base.HuntingKnife
Hunting Knife Base.HuntingKnifeForged
Fighting Knife Base.FightingKnife
Wooden Spear Base.SpearCrafted
Spear with Metal Head Base.SpearShort
Nightstick Base.Nightstick
Plank with Nails Base.Plank_Nails

Tools

Item ID
Screwdriver Base.Screwdriver
Hacksaw Base.Saw
Wood Saw Base.GardenSaw
Wrench Base.Wrench
Pipe Wrench Base.PipeWrench
Pliers Base.Pliers
Welding Torch Base.BlowTorch
Welding Rods Base.WeldingRods
Can Opener Base.TinOpener
Needle Base.Needle
Thread Base.Thread
Scissors Base.Scissors
Whetstone Base.Whetstone
Gardening Trowel Base.HandShovel

Medical

Item ID
Bandage Base.Bandage
Bandage (Sterilized) Base.AlcoholBandage
Bandage - Adhesive Base.Bandaid
Rag Base.RippedSheets
Bottle of Disinfectant Base.Disinfectant
Alcohol Wipes Base.AlcoholWipes
Antibiotics Base.Antibiotics
Painkillers Base.Pills
Beta Blockers Base.PillsBeta
Antidepressants Base.PillsAntiDep
Sleeping Pills Base.PillsSleepingTablets
Suture Needle Base.SutureNeedle
Forceps Base.SutureNeedleHolder
Tweezers Base.Tweezers
Splint Base.Splint
Cold Pack Base.Coldpack

Building and materials

Item ID
Plank Base.Plank
Log Base.Log
Nails Base.Nails
Box of Nails Base.NailsBox
Steel Sheet Base.SheetMetal
Steel Sheet - Small Base.SmallSheetMetal
Iron Pipe Base.MetalPipe
Steel Rod Base.MetalBar
Scrap Metal Base.ScrapMetal
Rope Base.Rope
Sheet Rope Base.SheetRope
Sheet Base.Sheet
Tarp Base.Tarp
Wire Base.Wire
Electrical Wire Base.ElectricWire
Duct Tape Base.DuctTape
Glue Base.Glue
Wood Glue Base.Woodglue
Propane Tank Base.PropaneTank
Padlock Base.Padlock

Vehicles, fuel and power

Item ID
Gas Can Base.PetrolCan
Jerrycan of Gas Base.JerryCan
Car Battery Base.CarBattery1
Car Battery Base.CarBattery2
Car Battery Base.CarBattery3
Lug Wrench Base.LugWrench
Jack Base.Jack
Tire Pump Base.TirePump
Generator - Lectromax Base.Generator
Battery Base.Battery
Flashlight Base.HandTorch
Flashlight - Heavy Duty Base.Torch
Lighter Base.Lighter
Matchbook Base.Matches

Bags and camping

Item ID
Small Backpack Base.Bag_Schoolbag
Hiking Backpack Base.Bag_NormalHikingBag
Big Hiking Backpack Base.Bag_BigHikingBag
Duffel Bag Base.Bag_DuffelBag
Military Backpack Base.Bag_ALICEpack
Military Backpack Base.Bag_ALICEpack_Army
Garbage Bag Base.Garbagebag
Tent (Packed) Base.TentBlue_Packed

Radios and walkie-talkies

Item ID
Toys-R-Mine Walkie Talkie Base.WalkieTalkie1
ValuTech Walkie Talkie Base.WalkieTalkie2
Premium Tech. Walkie Talkie Base.WalkieTalkie3
Tactical Walkie Talkie Base.WalkieTalkie4
US Army Walkie Talkie Base.WalkieTalkie5
Premium Technologies Ham Radio Base.HamRadio1
US ARMY COMM. Ham Radio Base.HamRadio2
Premium Technologies Radio Base.RadioRed
ValuTech Radio Base.RadioBlack
Radio Receiver Base.RadioReceiver
Radio Transmitter Base.RadioTransmitter

Skill books follow one pattern, Base.Book<Skill><1-5>: Base.BookCarpentry1 to Base.BookCarpentry5, for example. 42.20 has five volumes for each of these 24 skills: Aiming, Blacksmith, Butchering, Carpentry, Carving, Cooking, Electrician, Farming, FirstAid, Fishing, FlintKnapping, Foraging, Glassmaking, Husbandry, LongBlade, Maintenance, Masonry, Mechanic, MetalWelding, Pottery, Reloading, Tailoring, Tracking and Trapping.

Seeds are less regular. Loose seeds are Base.<Crop>Seed (Base.TomatoSeed) and most seed packets are Base.<Crop>BagSeed (Base.CornBagSeed). Seven packets end in 2, though: Base.TomatoBagSeed2, Base.CarrotBagSeed2, Base.PotatoBagSeed2, Base.CabbageBagSeed2, Base.BroccoliBagSeed2, Base.RedRadishBagSeed2 and Base.StrewberrieBagSeed2 (Strawberry, spelled that way in the game files).

Search the complete list on your own server

Your server already has all 5,092 IDs. The game files installed on it are the source this page was built from:

  1. Open your server in the panel and go to Files.
  2. Open media/lua/shared/Translate/EN/ItemName.json. Every line is one ID and its English name, like "Base.Axe": "Firefighter Axe",.
  3. Use your browser's find (Ctrl+F) on the name you see in game. The text in front of it is the ID.

The item definitions themselves are in media/scripts/generated/items/, split by type (weapon.txt, food.txt, clothing.txt and so on), if you need to check what an item actually is.

Modded items use their mod's module

A Workshop mod's items are not in Base unless the mod adds them there. The ID is <ModModule>.<ItemName>, taken from the module line of the mod's own script files. The Items List Viewer sorts every loaded item by module, so a mod's items appear under that mod's own module name, which is the easiest way to find them. For getting the mod onto the server in the first place, see How to install mods for Project Zomboid.

FAQ

What is the item ID format in Project Zomboid?

Module.ItemName, case-sensitive. Every vanilla Build 42 item is in the Base module, so the IDs look like Base.Axe or Base.Bandage.

How do I spawn items in Project Zomboid multiplayer?

As an admin (or any role with the AddItem capability), type /additem "username" "Base.Axe" 1 in chat, or use the Items List Viewer from the ADMIN button. From the panel console, drop the slash and always include the username.

Why does /additem say the item doesn't exist?

Either the ID is a Build 41 ID that 42.20 removed or moved (see above), it is typed with the wrong capitals, or you used the display name instead of the ID.

Can I spawn more than 100 items at once?

No. The server caps a single /additem at 100 and hands out 100 if you ask for more. Run it again for more.

Are item IDs the same in single player?

The IDs are the same, because both come from the same script files. This page covers spawning them on a multiplayer server.


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