Rust Raid Calculator
Pick what stands between you and the loot — walls by tier, doors, windows, turrets — and see how many C4, rockets, satchels, explosive ammo or molotovs each option takes, the cheapest mix by sulfur, and the full crafting bill. Every number is worked out from the current Rust server files, not copied from an old chart.
Data from the Rust server build of 22 September 2026 (Breach and Clear update, network protocol 2633.288.1).
What are you raiding?
Walls, floors and foundations
Doorways, window walls, half and low walls, wall frames, floors and foundations have the same health as a full wall of the same tier.
Wooden wall
250 HP
Stone wall
500 HP
Sheet metal wall
1,000 HP
Armored wall
2,000 HP
Doors and hatches
Wooden Door
200 HP
Sheet Metal Door
250 HP
Garage Door
600 HP
Armored Door
1,000 HP
Wood Double Door
200 HP
Sheet Metal Double Door
250 HP
Armored Double Door
1,000 HP
Ladder Hatch
250 HP
Armored Ladder Hatch
1,000 HP
Windows, frames and shutters
Wooden Window Bars
250 HP
Metal Window Bars
500 HP
Reinforced Glass Window
500 HP
Strengthened Glass Window
350 HP
Metal Horizontal Embrasure
500 HP
Wood Shutters
200 HP
Shop Front
500 HP
Metal Shop Front
750 HP
Floor Grill
250 HP
High external walls and gates
High External Wooden Wall
500 HP
High External Wooden Gate
500 HP
High External Stone Wall
500 HP
High External Stone Gate
500 HP
Deployables
Tool Cupboard
100 HP
Workbench Level 1
500 HP
Workbench Level 2
500 HP
Workbench Level 3
750 HP
Large Wood Box
300 HP
Auto Turret
1,000 HP
SAM Site
1,000 HP
Explosives you will use
Cheapest by sulfur
1 target · at most two kinds of explosive per target
4,250 sulfur
- 1 × Timed Explosive Charge (C4)
- 82 × Explosive 5.56 Rifle Ammo
Crafting bill
- Sulfur
- 4,250
- Charcoal
- 5,460
- Metal Fragments
- 610
- Low Grade Fuel
- 60
- Cloth
- 5
- Tech Trash
- 2
- Gun Powder
- 1,820
- Explosives
- 20
Using one explosive only
| Explosive | Needed | Sulfur |
|---|---|---|
| 40mm HE Grenade | 29 | 2,465 |
| Timed Explosive Charge (C4) | 2 | 4,400 |
| Explosive 5.56 Rifle Ammo | 182 | 4,550 |
| Satchel Charge | 10 | 4,800 |
| Rocket | 4 | 5,600 |
| High Velocity Rocket | 32 | 6,400 |
| Beancan Grenade | 64 | 7,680 |
| Molotov Cocktail | — | won’t burn |
Explo ammo assumes an Assault Rifle inside 20 m. Molotovs are a best case — every flame burning against the target — so bring spares.
Rust raid chart
How many of each explosive one piece takes when hit from outside (the hard side), and the cheapest mix of C4, rockets, satchels and explo ammo. Sulfur per item: C4 2,200, rocket 1,400, satchel 480, beancan 120, explo round 25.
| Target | HP | C4 | Rockets | Satchels | Explo | Beancans | Molotovs | Cheapest |
|---|---|---|---|---|---|---|---|---|
| Wooden wall | 250 | 1 | 2 | 3 | 48 | 18 | 3–5 | 48 Explo ammo · 1,200 sulfur |
| Stone wall | 500 | 2 | 4 | 10 | 182 | 64 | — | 1 C4 + 82 Explo ammo · 4,250 sulfur |
| Sheet metal wall | 1,000 | 4 | 8 | 23 | 399 | 131 | — | 3 C4 + 70 Explo ammo · 8,350 sulfur |
| Armored wall | 2,000 | 8 | 15 | 46 | 798 | 262 | — | 7 C4 + 30 Explo ammo · 16,150 sulfur |
| Wooden Door | 200 | 1 | 1 | 2 | 18 | 7 | 2 | 18 Explo ammo · 450 sulfur |
| Sheet Metal Door | 250 | 1 | 2 | 4 | 63 | 21 | — | 63 Explo ammo · 1,575 sulfur |
| Garage Door | 600 | 2 | 3 | 9 | 150 | 49 | — | 1 C4 + 40 Explo ammo · 3,200 sulfur |
| Armored Door | 1,000 | 3 | 5 | 15 | 250 | 82 | — | 2 C4 + 30 Explo ammo · 5,150 sulfur |
| Ladder Hatch | 250 | 1 | 2 | 4 | 63 | 21 | — | 63 Explo ammo · 1,575 sulfur |
| Armored Ladder Hatch | 1,000 | 3 | 5 | 15 | 250 | 82 | — | 2 C4 + 30 Explo ammo · 5,150 sulfur |
| Metal Window Bars | 500 | 2 | 4 | 12 | 200 | 66 | — | 2 C4 · 4,400 sulfur |
| Strengthened Glass Window | 350 | 2 | 3 | 9 | 140 | 46 | — | 1 C4 + 30 Explo ammo · 2,950 sulfur |
| High External Wooden Wall | 500 | 2 | 3 | 6 | 96 | 36 | 6–10 | 1 C4 + 1 Explo ammo · 2,225 sulfur |
| High External Stone Wall | 500 | 2 | 4 | 10 | 182 | 64 | — | 1 C4 + 82 Explo ammo · 4,250 sulfur |
| Tool Cupboard | 100 | 1 | 1 | 1 | 9 | 4 | 1 | 9 Explo ammo · 225 sulfur |
Why the numbers are what they are
Every count here comes from the server's own damage and protection values, run through the same sums the server does. These are the rules that decide them.
- 1
Protection is a percentage per damage type
Each explosive deals a mix of damage types, and every target ignores a set fraction of each. Stone and metal ignore half of all explosion damage, so a 550-damage C4 does 275 to a stone wall: two charges for its 500 HP, four for a 1,000 HP sheet metal wall, eight for a 2,000 HP armored one.
- 2
Wooden doors take double explosion damage
A wooden door has an explosion protection of -100%, so explosions hurt it twice as hard. One rocket or one C4 is always enough, and so is a lot less: two satchels or 18 rounds of explo ammo.
- 3
Rockets and explo care which side you hit
Walls, doors and hatches carry an extra shell on their outside face that shaves blunt, stab and bullet damage. Rockets, beancans and bullets record where they came from and get that penalty from outside; a C4 or satchel stuck to the target does not. That is why a stone wall takes 64 beancans from outside and 46 from inside, while C4 and satchel counts never change.
- 4
Satchels and beancans can dud
A satchel has a 20% chance and a beancan a 15% chance to fizzle instead of exploding. A dud is not wasted — pick it up or relight it — but budget time for it. The counts above assume each one goes off.
- 5
Fire only works on wood
A molotov splashes 35 heat and drops five small fires that each burn for 15 to 20 seconds. Stone, metal and armored pieces are fully immune to heat, so molotovs only open wooden doors, wooden walls and the like. The count assumes every flame sits against the target, which is why it is a range and why you should carry one extra.
- 6
Numbers change with updates
This data is from the server build of 22 September 2026. Facepunch retunes explosives with monthly updates, usually on the first Thursday of the month, and we re-run the extraction after each one.
Where the data comes from
Health, protection, explosive damage and crafting recipes are read straight from the Rust dedicated server files (Steam app 258550, public branch, build of 22 September 2026, network protocol 2633.288.1) — the prefab and item data the game itself loads — and the damage rules are taken from the same build's server code. Nothing is copied from a community chart. Sulfur totals count gunpowder at 2 sulfur and 3 charcoal each and do not round up to full crafting batches.
Related guides
- When Is the Next Rust Wipe? Force Wipe Dates & How to Wipe Every force wipe can retune explosives, and this calculator is re-run from the new server files each time.
- Rust Console Commands: The Complete F1 Console List For testing a raid on your own server before you spend real sulfur on it.
- How to Host a Rust Server A private server is the cheapest place to practise a raid path.
Practise the raid on your own server.
Run a Rust server you control — test a raid path, try base designs against real explosives, then wipe it whenever you like. Instant setup, NVMe storage and DDoS protection.