How to use your server panel
A tab-by-tab tour of your server panel: Console, File Manager, Databases, Schedules, Users, Backups, Network, Startup and Settings, and what each one is for.
Your server panel is the control room for every one of our game server hosting plans. This guide is the orientation tour: what each tab does and where the everyday jobs live.
The Console
The landing view. Watch live server output, send commands, and use the Start, Stop, and Restart buttons. The Address at the top left is your server's IP and port, the thing players ask for most. Resource graphs alongside show CPU, memory, and network at a glance.
File Manager
Browse and edit every server file in the browser: configs, saves, logs, mods. Files can be uploaded, downloaded, archived, and edited in place. For big transfers, SFTP is faster and more reliable; see How to Upload Files via SFTP.
Databases
Some games and plugins want a MySQL database. Create one in a click and get its credentials from the Databases tab; see How to Create a Database via Your Panel.
Schedules
Automation lives here: timed restarts, backups, and console commands on a cron timer. See How to Setup Schedules.
Users
Give friends and moderators their own logins with only the permissions you choose; see How to Add Sub-Users to Your Panel.
Backups
Create, download, and restore snapshots of your server; see How to Create a Backup. Take one before every risky change.
Network
Your allocated IPs and ports. Some games use more than one port (query ports, RCON ports); this tab is where they all live. Unturned, for instance, uses your allocated port plus the next two; see How to Make an Unturned Server.
Startup
The launch configuration: the variables your game's egg exposes (world names, passwords, slots) without touching raw files. Changes apply on the next start.
Settings
Rename the server, and reinstall it from scratch when a fresh start is the right answer.
Reinstall wipes the server files
Back up first.
When something breaks, read the Console first
Nine times out of ten the error is printed right there in the output, and it is the first thing our support team will ask about too.
Made with 💜 by GameServerKings