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Getting started with your Rust server

Tour your Rust server panel, complete your first boot, connect using the client console, and claim owner status with your SteamID64.

Updated August 19, 2026
Rust

This guide walks you through the first 30 minutes with a fresh Rust server on our panel: logging in, finding the server, starting it, connecting in-game, and changing the basics.

Before You Start

You need:

  • An active Rust server rental
  • Your panel credentials (sent to your billing email)
  • Rust installed on your client through Steam

1. Log Into the GSK Panel

Open app.gameserverkings.com in a browser and sign in with the email and password from your welcome message. If you have not received your credentials, check spam first, then submit a ticket.

Once you are in, your servers are listed on the dashboard. Click your Rust server to open its management page.

2. Tour of the Server Page

The left-hand sidebar has the tabs you will use most often:

  • Console is where the server output streams in real time. You can also send RCON commands from here.
  • File Manager is for editing configs, uploading plugins, and managing the server's files.
  • Schedules lets you run commands or restarts on a recurring timer (used heavily for wipes).
  • Startup is where server name, max players, seed, world size, and other launch arguments are configured.
  • Backups creates snapshots of your server volume.
  • Databases is used by plugins that need MySQL (most do not).
  • Sub-Users grants other accounts limited access to your server.
  • Settings holds your SFTP credentials and the server rename field.

3. First Boot

Hit the green Start button at the top of the Console tab. The very first boot for a Rust server takes longer than later boots because:

  1. SteamCMD downloads the Rust server files (about 11 GB at the time of writing). You will see its progress in the console.
  2. The server generates a procedural map from your seed and world size.

First boot takes 10 to 20 minutes

A typical fresh install on a barebones config takes 10 to 20 minutes before you see the Server startup complete message. Watch the console for that line.

If the server crashes mid-boot, check:

  • That your map size and plugin load are not too heavy for your plan (see Performance Optimization).
  • That the seed and world size in the Startup tab are valid numbers.

4. Connect In-Game

While the server is starting, grab your connection IP. It is shown in the Address at the top left of the panel in the format 203.0.113.10:28015.

In Rust:

  1. Press F1 to open the console. (Rust Console Commands covers what else you can do from there.)

  2. Type client.connect 203.0.113.10:28015 (replace with your actual IP and port).

  3. Press Enter.

You can also add your server to your in-game favorites by joining once through F1, then clicking the star next to it in the server browser.

5. Make Yourself Admin

You cannot use admin commands until you have ownerid set. The cleanest way is from the panel's Console:

ownerid 76561197960287930 "YourName" "owner"
Setting Yourself as Owner

Replace 76561197960287930 with your real SteamID64. You can look it up at steamid.io by pasting your Steam profile URL.

You must reconnect — but you do not need server.writecfg

Rust writes users.cfg itself whenever you add or remove an owner or moderator, so admin status already survives a restart. Facepunch's own server guide states it plainly: "No need to save the changes after doing this, it is done automatically now." What you do have to do is reconnect — the auth level is read when you join, so the commands stay unavailable until you rejoin.

For moderator-level access instead of full owner:

moderatorid 76561197960287930 "YourName" "moderator"
Setting Yourself as Moderator

6. Common First-Day Changes

Open the Startup tab. The fields most people change on day one are:

Field What it does
Hostname The server name shown in the Rust server browser
Description Multi-line description shown when a player clicks your server
Max Players Slot count. Be conservative; 100 slots on a tiny map is misery
World Size Map size in meters (1000 to 6000; 3500 to 4500 is typical)
Seed Determines the procedural layout (1 to 2147483647)
RCON Password Required for tools like RustAdmin to connect remotely

World size and seed changes require a full wipe

After changing any Startup field, restart the server for changes to apply. Some changes (world size, seed) require a full wipe to take effect, since they regenerate the map.

World Size and Seed only apply to a procedurally generated map. To run a community-made map instead, you paste a link to its .map file into the Custom Map field on the same tab and clear those two — How to: Install Custom Maps For Rust Servers covers hosting the file and the errors a bad link produces.


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