Skip to content

7 Days to Die Console and Admin Commands

All 177 7 Days to Die console and admin commands, checked against V3.1.0: permission levels, the cp system, telnet, and the 30 SandboxCode settings.

Updated August 19, 2026
7 Days to Die

Almost every 7 Days to Die command list you will find was written for a version of the game that no longer exists. The top-ranking community wiki still labels its list "taken from Alpha 15"; other popular lists run to 70 commands with no version stated at all. The V3.0 build registers 177 commands, and V3.0 also moved thirty gameplay settings out of serverconfig.xml entirely. This page is the current reference, checked against V3.1.0 "Henpocalypse".

Version this page was checked against

V3.1.0 "Henpocalypse", the stable release of 27 July 2026, live on PC, PlayStation and Xbox. Command names and help text below come from the V3.0 command registry, which V3.1.0 did not change. Re-check with help <command> if you run a modded or experimental branch.

Opening the console

On PC, press F1. Depending on your keyboard layout the second binding varies — " on US layouts, @ on EU layouts, Ö/Ø/F2 on Scandinavian, Ñ on Spanish.

Type help for the full list on your build, or help <command> for the syntax of a single one. That is the authority for your exact version — every list on the internet, including this one, is a snapshot.

Command names are case-sensitive, arguments are positional

Arguments in <pointed braces> are required; arguments in [square braces] are optional. Most commands have a short alias — cm for creativemenu, dm for debugmenu, tp for teleport.

Console commands vs admin commands

These are the same console and the same command set. The difference is permission level, not a separate list of "admin commands".

Console commands Admin commands
Where you type them F1 console, in-game F1 console, telnet, or the panel console
Who can run them Anyone, for the commands set to a level they hold Permission level 0 by default
Affects Usually your own client or character The server and everyone on it
Example gettime, switchview ban add, kickall, shutdown

On a dedicated server you are not an admin just because you paid for the box. You have to be granted a permission level first.

Permission levels

The model is inverted from what most people expect: 0 is maximum permission, and 1000 is the default for anyone without an explicit entry. Lower number means more power.

admin add <name / entity id / platform + platform user id> <level> [displayname]
admin remove <name / entity id / platform + platform user id>
admin addgroup <steam id> <level regular> <level mods> [displayname]
admin removegroup <steam id>
admin list
text

To use admin add with a player name or entity ID the player has to be online. The platform + platform user ID form works for offline players too, which is how you make yourself an admin before you have ever joined.

Grants are written to serveradmin.xml. The AdminFileName property in serverconfig.xml names that file, and its path is relative to SaveGameFolder — not the server root. Running admin add from the console writes the entry for you, which is less error-prone than editing the XML by hand. How to Add Administrators covers the file-editing route and the whitelist.

Restricting individual commands

commandpermission (alias cp) sets the level required to run a given command, letting you build moderator tiers between 0 and 1000.

cp add <command> <level>
cp remove <command>
cp list
text

Unlisted commands default to level 0, not level 1000

The game's own help text states the default required level for commands not explicitly specified is 0. So a moderator on level 100 can run nothing until you cp add each command they need. Build the allowlist deliberately — do not assume a mid-tier level inherits a useful set.

Player and server management

Command Alias What it does
admin Manage user permission levels
commandpermission cp Manage command permission levels
whitelist Manage whitelist entries
ban Manage ban entries
kick Kick a user, optional reason
kickall Kick all users, optional reason
say Send a message to all connected clients
listplayers lp List all players
listplayerids lpi List players with the IDs used by other commands
pplist List all persistent player data
saveworld sa Save the world manually
shutdown Shut the server down
overridemaxplayercount Override the max player count
createwebuser Create a web dashboard user account
version Print the running version and loaded mods

Bans take a duration and a unit — minute(s), hour(s), day(s), week(s), month(s) or year(s) — and lift themselves automatically:

ban add madmole 2 minutes "Time for a break" "Joel"
whitelist add SomePlayer
kick SomePlayer "AFK for an hour"
console

One whitelist entry locks out everyone else

Per the in-game help: if there is at least one entry on the whitelist, no user who is not on that list can join. Adding a single name to test the feature will remove every other player from your server on their next connect.

World, time and spawning

Command Alias What it does
settime st Set game time — settime day, settime night, settime <day> <hour> <minute>
gettime gt Print current day and time
weather Control weather settings
shownexthordetime Show the wandering horde timer
spawnairdrop Spawn an air drop
spawnsupplycrate Spawn a supply crate at your position
spawnentity se Spawn an entity — se <playerId> <entity#> <count>
spawnentityat sea Spawn an entity at a given position
spawnwandering spawnw Spawn wandering entities
spawnscouts Spawn zombie scouts (screamers)
teleport tp Teleport yourself — coordinates, a player, or teleport offset <x> <y> <z>
teleportplayer tele Teleport another player
chunkreset cr Reset specified chunks
regionreset rr Reset chunks in a region, or the whole map
worldchunkreset wcr Reset all unprotected chunks world-wide

teleport takes four forms. Use y = -1 to drop to ground level rather than guessing an altitude:

teleport 1000 -1 1000
teleport 1000 -1 1000 north
teleport SomePlayerName
teleport offset 0 20 0
console

Cheats and character commands

Command Alias What it does
creativemenu cm Toggle the creative menu (item spawning UI)
debugmenu dm Toggle debug mode — god mode and flight
spectator spectatormode Toggle spectator mode
giveself giveself <itemName> [qualityLevel=] [count=1] [putInInventory=false] [spawnWithMods=true]
giveselfxp giveselfxp <number>
givexp Give XP to another player
buff / debuff Apply or remove a buff on yourself
buffplayer / debuffplayer Apply or remove a buff on another player
kill / killall Kill a given entity, or all entities
switchview sv Toggle first and third person
starve hungry Set hunger (optional percentage)
thirsty Set thirst (optional percentage)
gamestage Show your current gamestage

giveself takes an item name, not a numeric ID. Numeric item IDs were how this worked in the Alpha builds and are still what most copied lists show; they are not how the current command works.

What V3.0 changed for server owners

This is the part that breaks older guides. V3.0 "Dead Hot Summer" added over 150 sandbox options, and the official release notes state plainly that legacy options previously set in serverconfig.xml were moved to a new SandboxCode property:

<property name="SandboxCode" value="AAAJABJACJADJARFBNC"/>
serverconfig.xml

Thirty properties were removed or converted, including GameDifficulty, XPMultiplier, DayNightLength, DayLightLength, BloodMoonFrequency, BloodMoonEnemyCount, BloodMoonRange, BloodMoonWarning, LootAbundance, LootRespawnDays, AirDropFrequency, AirDropMarker, DropOnDeath, DropOnQuit, DeathPenalty, ZombieMove, ZombieMoveNight, ZombieFeralMove, ZombieBMMove, ZombieFeralSense, EnemySpawnMode, EnemyDifficulty, BlockDamagePlayer, BlockDamageAI, BlockDamageAIBM, BiomeProgression, StormFreq, JarRefund, AISmellMode and QuestProgressionDailyLimit.

You now build those settings in the in-game Sandbox Options menu, copy the generated code, and paste it as the SandboxCode value. There is a matching console command:

Command Alias What it does
getsandboxoptions gso Print the loaded sandbox options — add true to show all, not just non-default

Editing a removed property does nothing

If you set BloodMoonEnemyCount in serverconfig.xml on a V3 server, the server will start and silently ignore it. The setting lives in your SandboxCode now. V3.1.0 also split enemy and animal density and respawn into separate day and night options, which invalidates some older preset codes — an invalid code can default some or all of your settings.

The serverconfig.xml reference covers server identity, world selection and the properties that still live in that file.

Running commands without being in-game

You do not need to be at a keyboard in the game to run these. The dedicated server exposes a telnet interface and an optional web dashboard, both configured in serverconfig.xml:

Property Default Notes
TelnetEnabled true Telnet console
TelnetPort 8081
TelnetPassword empty Blank password means loopback only
TelnetFailedLoginLimit 10 Wrong passwords before a client is blocked
TelnetFailedLoginsBlocktime 10 Block duration, seconds
WebDashboardEnabled Turns the web dashboard on or off
WebDashboardPort TCP port the dashboard listens on
WebDashboardUrl Full external URL when the dashboard sits behind a reverse proxy; left empty when the server is reached on its public IP directly
EnableMapRendering Renders the discovered map to tile images for the dashboard and for external map tools
HideCommandExecutionLog 0 0 shows everything, 3 hides everything

ControlPanelEnabled and ControlPanelPort no longer exist

Alpha 21 removed the old web control panel outright and replaced it with the Web Dashboard, and V3.0 folded the dashboard's code into the core game. Any guide still listing ControlPanelEnabled and ControlPanelPort is describing a 2023-or-earlier build — setting either one on a V3.1.0 server does nothing at all.

The Fun Pimps documented the four WebDashboard properties when they introduced them but never published their defaults, so the dashboard rows above are deliberately blank rather than guessed: read the real values out of your own serverconfig.xml in the panel's File Manager. The dashboard stays off until WebDashboardEnabled is set to true, and access is granted with API tokens created by the webtokens command rather than a password in the config file.

The blank-password behaviour is a deliberate safety default, not a bug: with no password set the server binds telnet to the local loopback interface only, so nothing remote can reach it. A telnet session authenticates with that one password and gets admin-level access to every command, so treat it as a root credential.

loglevel only works over telnet or the web dashboard

The in-game help marks loglevel as Telnet/Web only, and its syntax is a level plus a boolean — loglevel WRN false — with levels INF, WRN, ERR, EXC or ALL. It is not loglevel info, and typing it into the F1 console will not do anything useful.

On your hosted 7 Days to Die server, the panel already allocates the full port block the game needs — the query port plus the two above it (26900/TCP, 26901/UDP and 26902/UDP on a default allocation) — so there is nothing to forward. Scheduled say and restart commands are covered in Managing your 7 Days to Die server.

Commands that older guides still list

These appear in widely-copied command lists but are not in the V3.0 command registry. If a guide includes them, it has not been checked since the Alpha builds:

listlandclaim (llp), staticmap, sounddebug, exportitemicons, clear, water, and spawnwh. Wandering hordes are now spawnwandering (spawnw), and water is setwatervalue (swv).

Note also that llp and rlp are commonly documented as vanilla commands when they ship with Alloc's server fixes, a third-party mod. If a command only works on someone else's server, check whether they are running mods before assuming your install is broken.

Xbox and PS5 players

"Console" on this page means the in-game command console you open with F1, not Xbox or PlayStation. Whether console players can join your server is decided by its crossplay configuration in serverconfig.xml, not by anything you type into that console.

FAQ

How do I use console commands in 7 Days to Die?

Press F1 in-game to open the console, type the command, press Enter. On a dedicated server most useful commands need permission level 0, which you grant with admin add <platform user id> 0. Type help for the list your build actually supports.

Does 7 Days to Die have separate admin commands?

No. There is one command set. What makes a command an "admin command" is the permission level required to run it, which you control with commandpermission (cp). Anything not explicitly given a level requires level 0.

How do I give myself items?

Open the creative menu with cm and take items from the UI, or use giveself <itemName> with the optional quality, count and mod arguments. It takes item names, not the numeric IDs older guides list.

Why does my BloodMoonEnemyCount setting do nothing?

Because V3.0 removed it from serverconfig.xml along with 29 other gameplay properties. Those settings now live in the SandboxCode property — build them in the in-game Sandbox Options menu, copy the code and paste it in. Check what is actually loaded with getsandboxoptions true.

Can I run commands while the server is running but I am not playing?

Yes. Use the telnet interface or the web dashboard, both set in serverconfig.xml, or send commands from your panel's console. Note that a blank TelnetPassword restricts telnet to the local loopback interface.

Where is serveradmin.xml?

It is named by the AdminFileName property in serverconfig.xml, and that path is relative to SaveGameFolder — so it sits with your save data, not in the server root. The simplest way to avoid hunting for it is to run admin add from the console and let the server write the entry itself.


Made with 💜 by GameServerKings

Playing with friends?

Your own 7 Days to Die server is a world that stays up when you log off — nobody has to host it from their own PC, and it's there whenever your group wants to play.

From $12.00 /month