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Palworld Hard Mode Bosses: Unlock, Levels, Drops and Expeditions

Hard Mode tower bosses unlock after the Azure Covenant Tower in 1.0. All eight at Lv. 72–80, their drops, and the expeditions each clear unlocks.

Updated September 28, 2026
Palworld

Short answer: Palworld's hard mode bosses are the Tower Bosses fought a second time on Hard. Since 1.0 they unlock only after you beat Auri & Shaolong at the Azure Covenant Tower, the last tower on the main route. Hard versions run from level 72 to level 80, still have the 5-minute timer, and drop a hat, a Training Crystal and a chance at a tier-4 schematic. The best reward is not a drop at all. Each Hard Mode clear unlocks a new top-tier expedition.

Checked against Palworld v1.0.5 (released 15 September 2026)

Pocketpair's 1.0 changelog: "The unlock requirement for Hard Mode Tower Bosses has been changed to defeating the boss in the Azure Covenant Tower." Guides that say "beat six faction leaders" describe early access. The 1.0 notes also say Hard Mode levels were re-tuned for the new level cap of 80.

Every Hard Mode Tower Boss

Tower Boss Normal Lv. Hard Lv. Expedition unlocked on Hard
Rayne Syndicate Tower Zoe & Grizzbolt 10 72 Rayne Syndicate Smuggling Warehouse
Free Pal Alliance Tower Lily & Lyleen 20 74 Free Pal Alliance Illicit Trading Post
Brothers of the Eternal Pyre Tower Axel & Orserk 30 76 Eternal Pyre's Forbidden Market
PIDF Tower Marcus & Faleris 40 78 PIDF Illegal Factory
PAL Genetic Research Unit Tower Victor & Shadowbeak 50 80 PAL Genetic Research Laboratory
Moonflower Tower Saya & Selyne 55 80 Moonflower's Secret Hideout
Feybreak Tower Bjorn & Bastigor 60 80 Ancient Feybreak Ruins
Azure Covenant Tower Auri & Shaolong 68 80 Sunreach Dragon Husk

The Hard levels for Zoe, Lily, Axel, Marcus and Victor match on the wiki and the 1.0.5 game data. For Saya, Bjorn and Auri they come from the game data only, because the wiki's tower table hadn't been updated for 1.0 when we checked.

The early towers are where the jump hurts most. Zoe goes from level 10 to 72. The first boss you ever fought comes back as an endgame fight, with its own support troops: Hard Mode spawns special "Tower" variants of each faction's soldiers that appear nowhere else.

Two rules carry over from Normal mode. The timer is five minutes (1.0 cut it from ten), and if it runs out you are killed and thrown out. You can re-enter and try again as often as you like.

What Each Boss Drops on Hard

Every Hard Mode boss drops three things at 100%: its faction hat, a Training Crystal (raises one Pal's level by one) and another copy of its Key Sphere. On top of that, there is a chance at a large Lotus and at a tier-4 schematic:

Boss Lotus (L) chance Schematic 4 chance
Zoe & Grizzbolt Speed Lotus, 20% Beam Scatter, 10%
Lily & Lyleen Life Lotus, 20% Drone Launcher, 10%
Axel & Orserk Stamina Lotus, 20% Heat-Resistant Ancient Armor, 10%
Marcus & Faleris Carrying Lotus, 20% Heat-Resistant or Cold-Resistant Ancient Armor, 5% each
Victor & Shadowbeak Power Lotus, 20% Cold-Resistant Ancient Armor, 10%
Saya & Selyne Each of the five, 5% Plasma Rifle, 10%
Bjorn & Bastigor Each of the five, 6% Lightweight Ancient Armor, 10%
Auri & Shaolong Each of the five, 6% Beam Launcher, 10%

The hats are guaranteed, so they come on your first clear. The schematics are 1-in-10, so plan on a few runs of whichever boss guards the one you want.

The Real Reward: Hard Mode Expeditions

Each Hard Mode clear permanently unlocks an expedition at the Pal Expedition Station. Pocketpair's 1.0 notes put these at the "Highest" danger level and rebalanced their rewards to include the Kinship Peach. All eight take two hours, recommend 1,600,000 firepower, and require 20 Pals of one element:

Expedition Element Headline rewards (besides Manuscripts and a Kinship Peach)
Rayne Syndicate Smuggling Warehouse Neutral Sol Spheres, Bellanoir's Slab Fragment, Aquatic Pal Fluids, Leather, Ore
Free Pal Alliance Illicit Trading Post Grass Sol Spheres, Bellanoir Libero's Slab Fragment, Coal, Mushrooms (Kinship Peach 1–3)
Eternal Pyre's Forbidden Market Fire Ancient Spheres, Xenolord Slab Fragment, Sulfur, Flame Organ, Leather
PIDF Illegal Factory Ground Ancient Spheres, Blazamut Ryu Slab Fragment, Coal, Electric Organ, High Quality Pal Oil
PAL Genetic Research Laboratory Ice Ancient Spheres, Xenolord Slab Fragment, Pure Quartz, Ice Organ, Diamond
Moonflower's Secret Hideout Water Ancient Spheres, Blazamut Ryu Slab Fragment, Crude Oil, Large and Giant Pal Souls
Ancient Feybreak Ruins Dark Ancient Spheres, Hartalis Slab Fragment, Chromite, Hexolite Quartz, Venom Gland
Sunreach Dragon Husk Dragon Ancient Spheres, Hartalis Slab Fragment, Soralite, Coralum Ore, Electric Organ

Slab fragments are the reason to care. The in-game description says to "combine all of them to create a Slab", and a Slab is what you offer at the Summoning Altar to call a raid boss to your base. Here the fragments come back with every run instead of from dungeon chests. The PAL Genetic Research Laboratory and the Smuggling Warehouse also happen to return both halves of the Cryogenic Coolant recipe.

The Ninth Hard Fight: Zenara & Astralym

The final boss has a Hard version as well. In the 1.0.5 data it is the Blightstar Calamity, level 100, far beyond anything else in the game. It drops the Zenara Hat and the Psycho Gravity skill fruit, and clearing it unlocks The World Tree's Forbidden Area, a two-hour expedition recommending 2,100,000 firepower that returns ancient relics and Radiant Gems. Treat it as the last thing you do, not the next one.

Three Different Things Called "Hard"

Palworld uses the word for three unrelated features, which is why search results are confusing:

Name What it is Where it's set
Tower Boss Hard Mode The rematches on this page Unlocked in-game by beating the Azure Covenant Tower
Hard difficulty A world preset that sets a bundle of world multipliers at once. 1.0 re-tuned how much damage players take on it World Settings, or Difficulty=Hard on a server
Hardcore Permadeath. Pocketpair's description: "You will not be able to respawn on death" bHardcore=True

Beating Hard Mode bosses does not need the Hard difficulty preset, and switching a world to Hard does not unlock the tower rematches.

Server Angle

Tower fights are co-op, so your group fights them on whatever rules the server runs. Everything that decides how brutal a level-80 rematch feels is in PalWorldSettings.ini:

  • PlayerDamageRateAttack / PalDamageRateAttack for damage dealt, and PlayerDamageRateDefense / PalDamageRateDefense for damage taken. These are world-wide multipliers, and nothing in Pocketpair's documentation exempts bosses from them.
  • DeathPenalty decides what you lose when the timer kills you. On ItemAndEquipment or All, a failed Hard attempt means a walk back to the tower entrance for your gear.
  • EnemyDropItemRate is documented only as "Dropped item quantity multiplier". We could not confirm whether it touches boss reward tables, so do not count on it doubling your schematic chances.

If you run a dedicated server, stay on a current build. Pocketpair's 1.0.3 patch fixed a bug where "on dedicated servers … Fast Travel could activate unintentionally during Tower Boss battles", which is an easy way to lose a five-minute attempt. Every setting above is covered in Palworld Dedicated Server World Settings Explained, and they are yours to change on a hosted Palworld server.

Common Questions

How do you unlock hard mode bosses in Palworld?

Beat Auri & Shaolong at the Azure Covenant Tower. After that, every tower boss you have already defeated can be challenged again on Hard from its tower entrance.

What level are the Palworld hard mode bosses?

72 to 80. Zoe is 72, Lily 74, Axel 76, Marcus 78, and Victor, Saya, Bjorn and Auri are all 80. The Hard Zenara & Astralym fight is level 100.

What do hard mode tower bosses drop?

A guaranteed faction hat, Training Crystal and Key Sphere, plus a chance at a large Lotus and a 5–10% chance at a tier-4 schematic. Each clear also unlocks a Hard Mode expedition.

Is hard mode the same as Hard difficulty?

No. Hard Mode is the tower-boss rematch. Hard difficulty is a world preset, and Hardcore is permadeath. They are separate switches.


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