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How to setup Rust kits

Build redeemable /kit claims, configure admin and VIP rewards, set claim cooldowns, and prevent format errors that break kit items.

Updated August 10, 2026
Rust

Kits by k1lly0u is the standard Rust kits plugin. It lets players claim predefined sets of items from a clean in-game menu: starter gear for fresh spawns, VIP packages for supporters, and admin loadouts for staff. It is one of the first plugins almost every modded server installs.

What is a kit in Rust?

A kit is a named, predefined set of items handed to a player in one go, instead of them gathering and crafting each piece — a starter loadout for fresh spawns, a VIP package for supporters, an admin loadout for staff. Kits are not part of Rust itself on PC: they come from a server-side plugin, which is why only modded servers have them, and on Rust Console Edition they are a built-in server feature that works nothing like the PC version.

This guide assumes Oxide is installed. If not, start with How to Install Oxide.

This page is for Rust on PC (Steam)

Kits is an Oxide/uMod plugin, and Rust Console Edition cannot run plugins at all — there is no Oxide, no uMod, and no /kit chat command on Xbox or PlayStation. Console servers have their own built-in kit system, covered in the console section further down this page.

Step 1: Install the Rust Kits Plugin

  1. Download Kits.cs from umod.org/plugins/rust-kits.

  2. Upload it to oxide/plugins/ using the File Manager on your Rust game server plan.

  3. Watch the Console for the loaded confirmation.

Icons need Image Library

If you plan to use custom kit icons in the menu, also install Image Library from umod.org/plugins/image-library. The menu works without it, but icons make it look professional.

Step 2: Grant Yourself Admin Access

The kits.admin permission unlocks kit creation and management:

> oxide.grant user YourName kits.admin

Step 3: Create Your First Kit

Kit contents come from your own inventory, so the flow is:

  1. Clear your inventory completely. Anything in it ends up in the kit.

  2. Give yourself exactly the items the kit should contain (F1 console as admin).

  3. Type /kit new in chat, or open /kit and press the Create New button.

  4. In the kit editor, the options sit on the left and the item view on the right. Name the kit and set its rules.

The options you will use most:

Option What it does
Cooldown Seconds before the same player can claim again
Maximum uses Total claims per player, 0 for unlimited
Required permission Locks the kit behind a custom permission node
Cost Charge for the kit via a supported economy plugin
Hidden Hides the kit from the menu (useful for autokits)

Step 4: A Free Starter Kit for Everyone

The classic setup is a basic kit every new player can claim:

  1. Create a kit named starter with a stone hatchet, a few bandages, and basic clothes.

  2. Set a cooldown so it cannot be farmed; one hour is common.

  3. If you set a required permission on it, grant that node to the default group:

> oxide.grant group default kits.starter

The node comes from the kit's permission field

The exact node is whatever you typed in the kit's permission field, shown in the kit editor.

Step 5: VIP Kits

VIP kits work the same way, just with a better item list and a permission only your VIP group has:

  1. Create the kit with the permission field set, for example kits.vip.

  2. Grant it to the VIP group:

> oxide.grant group vip kits.vip

This is the same group structure BetterChat and NTeleportation hang off, so one oxide.usergroup add puts a supporter into all their perks at once. See Oxide Permissions 101.

Autokits: Gear on Respawn

Kits can be granted automatically when a player spawns. In oxide/config/Kits.json, find the autokits list, ordered by priority, and add your kit names. Mark autokits as hidden so they do not clutter the claim menu. Players can toggle their own autokit with /kit autokit if you allow it.

After config edits, reload:

> oxide.reload Kits

Rust Kits Command Reference

Command Who What it does
/kit Players Open the kit menu
/kit name Players Claim a kit directly
/kit new Admin Create a new kit
/kit edit name Admin Edit an existing kit
/kit delete name Admin Delete a kit
/kit list Admin List all kits
/kit give player name Admin Hand a kit to a player

Common Issues

Problem Fix
Kit claims but gives nothing The kit was created with an empty inventory. Edit it with the items in your inventory
Players cannot see a kit It is hidden, or locked behind a permission their group lacks
Icons not loading Install Image Library and check the image URLs in the kit setup
Kit items wrong after an update Item shortnames occasionally change with Rust updates; re-edit the kit

Kits on Rust Console Edition

Rust Console Edition (Xbox and PlayStation) does not run Oxide, uMod, or plugins of any kind, so nothing above this section applies there. Kits are built into the game instead, and the server owner decides how players get them.

There is no /kit command on console. A player receives a kit in one of three ways:

How a player gets a kit Set up by the owner/admin as
Buys it from a Kit Vending Machine with in-game items A kit placed in the vendor, with a price and a currency item
Spawns with it automatically, every respawn A kit attached to an auth group
Is handed one directly A one-time gift to a player, a group, or everyone

Gifted kits do not survive death

A kit given with kit givetoplayer, kit givetogroup, or kit giveall is a one-time grant and is lost when the player dies. For gear that comes back every respawn, attach the kit to an auth group instead.

How players claim a kit on Rust Console Edition

If you are a player rather than the server owner, this is the whole answer: there is nothing to type. Console has no /kit chat command and no kit menu to open. A kit reaches you one of two ways, and the server owner decides which of them exists.

Find a Kit Vending Machine. Admins spawn these and place them anywhere on the map, and you use one exactly like an ordinary vending machine — walk up and interact. Each kit inside shows you one of three prompts:

Prompt What it means
BUY The kit is available and you can afford it
CAN'T AFFORD The kit is available, but you are short of the currency item
AUTH TIER ONLY The kit is reserved for a higher auth level than yours

The price is a quantity of a normal in-game item that the admin picked, so you pay in scrap, wood, cloth or whatever they chose. Admins can also cap how many times each player buys a kit and put a cooldown between purchases, so a machine showing nothing available to you may just be a limit you have already hit.

Respawn. If the owner attached a kit to your auth group — User, VIP, Moderator, Admin or Owner — you spawn with it, every time you die. There is nothing to claim; it is already in your inventory.

There is a third route you cannot ask for: an admin can hand a kit straight to you, to a group or to everyone online. That one is a one-off and is lost on death, which is why owners use auth groups for anything meant to be permanent.

If neither a vending machine nor a group kit is set up, there is nothing to claim on that server and no command that changes it. Ask in the server's Discord which method it uses.

How do I get a free kit on Rust Console Edition?

There is no game-wide free kit and no code to redeem — nothing on console gives you items outside of what the server you joined has set up. A kit that costs you nothing is one that server's owner chose to give away, and in practice that means a kit attached to the default User auth group, arriving automatically on respawn. Kits in a Kit Vending Machine are priced in items by that server's admins.

Building console kits

Owners and admins create kits from the in-game Control Panel → Kit Manager, or from the Nitrado/GPORTAL server console:

Command What it does
kit add "Name" "item" "amount" "condition" "container" Create a kit, and add one item per run
kit info "Name" Print the kit's contents and item IDs to the log
kit list List every kit on the server
kit edit "Name" changename "NewName" Rename a kit
kit edit "Name" addgroup "Group" Make a group spawn with the kit
kit edit "Name" removegroup "Group" Stop a group spawning with it
kit givetoplayer "Name" "Player" Hand a kit to one player
kit giveall "Name" Hand a kit to everyone online
kit remove "Name" "ID" Remove a single item from the kit
kit delete "Name" Delete the kit

condition runs from 0 to 1, and container is Main, Belt, or Wear. The valid groups are User, VIP, Moderator, Admin, and Owner. Servers are capped at 128 kits.

The Kit Vending Machine

The Kit Vending Machine is the console equivalent of the /kit menu. Admins spawn one from the Item Spawn menu and place it anywhere on the map, then add up to 7 kits to it with Put Kit in Vendor. Per kit you set the price and which item counts as currency, how many are stocked, the restock amount and interval, and a per-player purchase limit and cooldown. Players walk up and interact with it exactly like a normal vending machine.

Double Eleven document the whole system in the official Rust Console Edition community server wiki.


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