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Configuring your V Rising server

Master ServerHostSettings and ServerGameSettings to customize player slots, passwords, castle building limits, and PvP raid windows.

Updated July 24, 2026
Vrising

This guide covers the configuration files and key settings for your V Rising server. For first boot and connecting, see Getting Started.

V Rising uses four main settings files in VRisingServer_Data/StreamingAssets/Settings/:

  • ServerHostSettings.json: Server name, password, ports, slot count
  • ServerGameSettings.json: Gameplay rules (damage, gather rates, raid windows)
  • AdminUsers.txt: Admin SteamID64 list
  • BanUsers.txt: Banned SteamID64 list

ServerHostSettings.json

{
  "Name": "My GSK V Rising Server",
  "Description": "Vampire survival on GSK",
  "Port": 9876,
  "QueryPort": 9877,
  "MaxConnectedUsers": 40,
  "MaxConnectedAdmins": 4,
  "ServerFps": 30,
  "SaveName": "world1",
  "Password": "",
  "Secure": true,
  "ListOnSteam": true,
  "ListOnEOS": true,
  "AutoSaveCount": 40,
  "AutoSaveInterval": 120,
  "CompressSaveFiles": true,
  "GameSettingsPreset": "",
  "GameDifficultyPreset": "",
  "AdminOnlyDebugEvents": true,
  "DisableDebugEvents": false,
  "API": { "Enabled": false }
}
Setting Notes
Name Server browser display
MaxConnectedUsers Up to 100 supported (slot purchase caps lower)
ServerFps Server tick rate (30 default, 50-60 for premium feel)
Password Empty for public
AutoSaveInterval Seconds between auto-saves (120 = 2 min)

ServerGameSettings.json

This file is large. Key sections:

{
  "GameModeType": "PvP",
  "CastleDamageMode": "Always",
  "SiegeWeaponHealth": "Normal",
  "PlayerDamageMode": "Always",
  "CastleHeartDamageMode": "CanBeDestroyedOnlyWhenDecaying",
  "PvPProtectionMode": "Short",
  "DeathContainerPermission": "Anyone",
  "RelicSpawnType": "Unique",
  "CanLootEnemyContainers": true,
  "BloodBoundEquipment": true,
  "TeleportBoundItems": true,
  "AllowGlobalChat": true,
  "AllWaypointsUnlocked": false,
  "FreeCastleClaim": false,
  "FreeCastleDestroy": false,
  "InactivityKickEnabled": false,
  "InactivityKickTimer": 300,
  "DisableDisconnectedDeadEnabled": true,
  "DisableDisconnectedDeadTimer": 60,
  "AnnounceSiegeWeaponSpawn": true,
  "ShowSiegeWeaponMapIcon": true,
  "BuildCostModifier": 1.0,
  "RecipeCostModifier": 1.0,
  "CraftRateModifier": 1.0,
  "ResourceYieldModifier": 1.0,
  "DurabilityDrainModifier": 1.0,
  "ItemStackSizeModifier": 1.0,
  "PlayerHealthModifier": 1.0,
  "PlayerPowerModifier": 1.0,
  "JournalQuestStacks": 1.0,
  "VBloodUnitSettings": {},
  "UnitStatsModifiers_Global": {},
  "EquipmentStatModifiers_Global": {},
  "CastleStatModifiers_Global": {},
  "CastleSiegeTimer": 420,
  "CastleUnderAttackTimer": 60,
  "AnnounceVBloodKills": false,
  "DeathContainerPermission": "Anyone"
}

Customize multipliers for your community's preferred pace.

Setting Common community values
GameModeType "PvP" or "PvE"
CraftRateModifier 2.0 to 5.0 for faster crafting
ResourceYieldModifier 2.0 to 5.0 for more loot
BuildCostModifier 0.5 to 1.0 (lower = cheaper builds)
InactivityKickEnabled True for busy public servers

Raid Windows (PvP-Specific)

The CastleDamageMode and related fields control when raids can happen. Most PvP servers schedule raid windows so offline players are not destroyed:

"CastleDamageMode": "TimeRestricted",
"CastleHeartDamageMode": "CanBeDestroyedOnlyWhenDecaying",
"OfflineRaidProtection": "Enabled",
"CastleSiegeTimer": 420,
"CastleUnderAttackTimer": 60

These settings are combined with the per-day raid window arrays elsewhere in the file. The schema is documented at v-rising.fandom.com.


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