Getting started with your V Rising server
V Rising is a vampire survival action RPG built for both PvP and PvE servers. Since the 1.0 launch the server side has matured significantly, and your server supports every official ruleset.
First Boot
- Open your V Rising server in the panel.
- Click Start.
- First boot pulls the server (about 5 GB), which takes 8 to 12 minutes.
- The console will print
Stunlock Studios | V Rising Server | ...when ready.
To connect: in V Rising, Play > Online Play > Direct Connect, enter the IP and port from the Address at the top left of your panel.
Maps
V Rising 1.0 shipped with two maps: Vardoran (the original) and The Oakveil. Switch via the WorldGUID or game settings preset. The exact field name has shifted across versions; check the latest Stunlock docs.
Wipe / Reset
To wipe:
- Stop the server.
- Delete the
Saves-<SaveName>/folder underVRisingServer_Data/. - Start. A new world generates.
To soft-wipe (keep players, reset PvE world), V Rising does not natively support this. Most communities full-wipe instead.
Performance
- Set
ServerFpsto 30 for casual, 50 for tight PvP combat - Schedule daily restart at low-population hours
- Compressing saves (
CompressSaveFiles: true) reduces disk and backup size
Backups
V Rising saves are at Saves-<SaveName>/. The panel Backups tab handles them. Daily snapshots are recommended; before any patch, always snapshot.
Common Issues
- Server not in browser: V Rising's server list can be slow. Direct-connect works immediately. ListOnSteam and ListOnEOS must both be true for full visibility.
- Castle decay too fast: Lower decay rates in ServerGameSettings.json; many community servers set Castle decay timers to twice or four times the default.
- Mods conflict: Check the BepInEx log for compile errors. Update mods to the latest version against your V Rising build.
- Save load slow: Large castles and many V Blood encounters slow loading. 1-3 minutes is normal.
What to Read Next
Made with 💜 by GameServerKings