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Getting started with your Conan Exiles server

Navigate the first boot, exclude regions on the merged Enhanced world, and master the wipe and backup practices that keep your game_0.db save healthy.

Updated August 19, 2026
Conan Exiles

Conan Exiles is a sword-and-sorcery survival game with thrall management, building, and an active mod scene on the Steam Workshop.

Conan Exiles Enhanced (Unreal Engine 5)

Funcom shipped Conan Exiles Enhanced on 5 May 2026 — a free upgrade rebuilding the game on Unreal Engine 5 with Inflexion Games. Two of its changes land squarely on server owners and are covered below: the two maps became one world split into regions, and the save database is now game_0.db.

First Boot

  1. Open your Conan Exiles game server in the panel.

  2. Click Start.

  3. First boot pulls the dedicated server (about 50 GB), which takes 25 to 35 minutes.

  4. When you see LogServerStats: ... lines streaming, the server is live.

To connect: in Conan Exiles, Online Play > Server Browser > Direct Connect, enter the IP and port from the Address at the top left of your panel.

Regions: The Exiled Lands and the Isle of Siptah

There is no map to choose any more. Enhanced merged The Exiled Lands and the Isle of Siptah into a single world split into regions, and in Funcom's words this eliminates "the need to choose a map at character creation or start over to explore both" — one character now travels freely between the two, and "multiplayer servers can host both regions simultaneously".

So the server-side question is no longer which map do I run, it is which regions do I switch off. Both load by default, and you exclude the ones you do not want in Engine.ini:

[Regions]
ExcludedRegions=IsleOfSiptah
ConanSandbox/Saved/Config/WindowsServer/Engine.ini

Excluding a region stops its sublevels being loaded on the server. Players may still see the region, but it will not be functional — and because those sublevels never load, switching off a region you are not using is a straightforward way to cut the server's memory footprint.

Siptah still needs the DLC

Merged worlds did not make the Isle of Siptah free. Access to the region still requires the Isle of Siptah DLC, whether or not your server has the region enabled.

Staying on the Unreal Engine 4 build

If you deliberately want the pre-Enhanced game, Steam still offers the conan-exiles-legacy beta branch, and a server switched to it will not update to UE5. Everything on this page about regions and game_0.db applies to Enhanced only.

Wipe / Reset

To wipe:

  1. Stop the server.

  2. Navigate to ConanSandbox/Saved/.

  3. Delete game_0.db (or rename to keep as a backup).

  4. Start. A new world database is created.

Enhanced renamed the save database

The default save is now game_0.db, not game.db. On first start the server copies an existing game.db to game_0.db if game_0.db is not already there — so after the upgrade a stale game.db can sit quietly beside the file the server is really using. Any wipe routine, backup script or rollback still pointed at game.db is working on the wrong file.

Wipe players without wiping the map

For player-only wipes (keep the map), use Pippi's admin commands to wipe character data.

Performance Tuning

  • Raise NetServerMaxTickRate to 30 for smoother gameplay on 30+ player servers
  • Enable DeactivateThrallsBuffsWhenLoggedOff=True to reduce idle CPU
  • Exclude any region your community does not play in — unloaded sublevels are memory you get back
  • Schedule nightly restarts; Conan Exiles has known memory creep over long uptimes
  • Lower MaxNudity if your server's region restricts adult content

Backups

The game_0.db file in ConanSandbox/Saved/ is the entire world. It grows to many GB on active servers. Use the panel's Backups tab daily; always back up before installing or removing mods.

Common Issues

  • Clients rejected after the Enhanced update: stale bUseBuildIdOverride and BuildIdOverride lines carried over in Engine.ini from the UE4 server make it look like a different game version, and it refuses connections. Delete both lines under [OnlineSubsystem].
  • Server missing from the browser while using -MULTIHOME: add -MULTIHOMEHTTP=<ip> as well, so the server makes its HTTP requests from the same address it is listening on.
  • "Failed to download all subscribed Workshop items" on client: Players need to manually subscribe via the workshop, then verify the game files.
  • Server stuck loading: Mod conflict. Boot without mods to confirm, then add mods back one at a time. Do not rename mod .pak files — a renamed pak fails to load.
  • Database corruption: Restore the game_0.db from backup. Corruption is rare but can happen after crashes during builds.
  • High CPU after a few days: Restart the server. Long uptimes cause memory and entity bloat.

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