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Best Valheim Server Mods and QoL Mods That Work After 1.0 (2026)

Valheim server and QoL mods checked against Thunderstore after 1.0: what is rebuilt, what is deprecated, and what works with console players.

Updated October 28, 2026
Valheim

Valheim 1.0 shipped on 9 September 2026. Two days later, the modding ecosystem has largely caught up — but not evenly, and not in the way most "best mods" lists will tell you.

This page is a snapshot with a timestamp on it. Every mod below was checked against the Thunderstore package API on 11 September 2026 at 21:44 UTC. Where a mod has been rebuilt since 1.0 landed, it says so. Where it has not, it says that too — and it does not pretend that means the mod is broken.

What "works after 1.0" can and cannot mean

Iron Gate does not ship official mod support, so nobody — not us, not Thunderstore, not the mod authors — can certify a mod against 1.0. What is verifiable is whether an author has published a new build since the update. That is the strongest public evidence available, and it is what this page sorts on.

A mod rebuilt after 9 September is evidence the author has been in the code against the 1.0 binary. A mod not rebuilt since is not evidence of anything — plenty of simple plugins survive a game update untouched. Treat "not yet rebuilt" as unknown, not broken.

The short answer

The ecosystem moved fast. As of 11 September 2026:

  • BepInEx, the loader everything else depends on, was rebuilt on launch day itself — denikson/BepInExPack_Valheim 5.4.2350, published 9 September 2026 at 12:30 UTC. This was the blocker, and it is gone.
  • Jotunn 2.30.0, the library a large share of the ecosystem depends on, followed the same day at 21:49 UTC.
  • Of 10,801 packages in Thunderstore's Valheim catalogue, 799 have had a new version published on or after 9 September. 418 of those non-modpack, non-deprecated packages now declare a dependency on the 1.0-day BepInEx build specifically.
  • Version uploads by day: 340 on 9 September, 533 on 10 September, 335 so far on 11 September.

So: yes, you can run a modded Valheim 1.0 server today. The caveat is which mods, and that is the rest of this page.

Best QoL mods for Valheim 1.0

These are the quality-of-life mods we would put on a 1.0 server today: the ones that remove busywork without changing how Valheim plays. We checked every one against Thunderstore on 28 October 2026. Each is not deprecated and has published a build since 1.0, and the version shown is the latest one on that date. The Side column uses the author's own Thunderstore tags.

Mod Side Version (date) What it removes
ServersideQoL + its modules Server only 2.5.1 (27 Oct) No player installs anything. Since the 2.x series this package is only the framework. Its own readme says it "does nothing on its own". The features are separate server-side packages from the same author, for example ServersideQoL_AutoStore (dropped and carried items go into nearby chests), ServersideQoL_AutoProcess (feeds smelters, kilns and windmills from nearby containers), ServersideQoL_AutoPortalHub, ServersideQoL_JustSleep (vote to skip the night) and ServersideQoL_ContainerSizes. Install the framework plus the modules you want
Quick Stack, Store, Sort, Trash, Restock Not tagged 1.4.16 (16 Oct) Inventory housekeeping: one key to dump matching items into nearby chests, sort, trash and restock. Over a million downloads
ValheimPlus (Grantapher fork) Client + Server 10.4.0 (25 Oct) The big configurable bundle: stack sizes, build distance, sailing speed and much more. Every player needs it. See ValheimPlus on a dedicated server
ExtraSlots Client + Server 1.2.21 (16 Oct) Dedicated equipment, food, ammo and utility slots, plus quick slots
Equipment and Quick Slots Client 3.1.3 (15 Sep) Gear gets its own slots and you get six hotkeyable quick slots. Pick this or ExtraSlots, not both
PlantEasily Client 2.3.1 (24 Oct) Plants crops in snapped rows and columns, and harvests in bulk
MyLittleUI Client + Server 1.2.33 (27 Oct) Production timers on smelters and kilns, chest names, buff list, item tooltips
ConfigurationManager (shudnal) Client + Server 1.1.27 (24 Oct) In-game editor for every other mod's settings, so you are not editing config files over SFTP

Console players: only the first one works for them

Xbox, PS5 and Switch 2 players cannot install mods. ServersideQoL and its modules are the only mods on this list that work with them in the group. The author says they are "designed and tested for dedicated servers with vanilla/console clients (e.g. XBox/PS/Switch users)". Anything tagged Client needs a copy on every player's PC, and a mod that version-checks will keep everyone without it out.

The Azumatt QoL mods are now deprecated

Earlier versions of this page listed AzuCraftyBoxes, AzuAutoStore, AzuExtendedPlayerInventory and Recycle N Reclaim as "not yet rebuilt". That has changed. As of 28 October 2026 Thunderstore flags all four as deprecated, along with almost all of Azumatt's other Valheim packages, and the last versions were published on 14 September 2026. Thunderstore does not record a reason and we are not going to guess one. If your server runs them, they will keep doing whatever they do today, but expect no more fixes. For the auto-store job AzuAutoStore did, ServersideQoL_AutoStore does it from the server side. We have not found a server-only replacement for AzuCraftyBoxes's craft-from-chests, and we have not tested the client-side alternatives well enough to name one.

The rest of this page goes beyond QoL: content mods, admin tools, and what to do about mods that have not been rebuilt.

What Iron Gate actually says

Their 1.0 FAQ, live text as read on 11 September 2026:

"Just like always, it takes some time for mods to be updated to be compatible with the base game. Since we don't have any official mod support, we cannot guarantee that any mods will be functional when 1.0 releases. Since we have no mod support on PC, there will also be no mod support for consoles for 1.0, and there will be no Steam Workshop featured."

Two things follow from that second sentence, and they matter more than the disclaimer does.

Console players cannot install mods — at all

Valheim 1.0 is on Xbox, PlayStation 5 and Nintendo Switch 2, and those players have no way to load a plugin. If your group is mixed, anything requiring a client-side install will lock console players out — and a mod the server insists both sides run can stop them connecting entirely. Build around server-side mods instead. There is a section for exactly this below, and Is Valheim Crossplay? covers who can join what.

How to read the table

The Side column reports Thunderstore's own category tags, which are set by the mod author:

  • Server — tagged server-side only. No player installs anything.
  • Client — tagged client-side. Each player needs it.
  • Client + Server — tagged both. Usually means both sides need a matching copy, occasionally means it runs on either. The mod's own page is the authority; check it before you commit a group to one.

Download totals are across all versions, rounded. They indicate popularity and nothing about 1.0 compatibility.

Rebuilt since 1.0 — confirmed active

Every mod in this table published a new version on or after 9 September 2026. Dates and versions are as at 11 September 2026, 21:44 UTC.

Mod Side Rebuilt Version Downloads What it does
BepInExPack Valheim Loader 9 Sep 5.4.2350 ~6.5M The mod loader itself. Nothing else runs without it
Jotunn Library 9 Sep 2.30.0 ~4.1M The shared library much of the ecosystem builds on. You will install it whether you plan to or not
PlantEverything Client + Server 11 Sep 1.21.1 ~2.4M Cultivate berry bushes, thistle, mushrooms and tree types the vanilla cultivator refuses
EpicLoot Client + Server 11 Sep 0.14.3 ~2.0M Magic item drops and enchanting. The standard pick for a longer progression curve. Requires Jotunn
Equipment and Quick Slots Client 11 Sep 3.1.2 ~1.4M Dedicated equipment slots plus six hotkeyable quick slots. See the note below — this one changed status
Server Devcommands Client (admin's) 11 Sep 1.112.0 ~1.1M Re-enables developer commands for admins. Pairs with Valheim console commands
PlantEasily Client 11 Sep 2.2.0 ~851k Grid-snapped planting in rows and columns, and bulk harvesting
ExtraSlots Client + Server 11 Sep 1.2.3 ~823k Equipment, food, ammo and utility slots. Pick this or an extended-inventory mod, never both
Spawn That Client + Server 9 Sep 1.2.19 ~746k Rewrites world spawners from config files. A server-admin staple
WackysDatabase Server + Client 9 Sep 2.5.30 ~675k Control items, recipes, pieces and creatures from YAML, with server sync
PlanBuild Client + Server 11 Sep 0.18.5 ~568k Plan, copy and share builds, plus terrain tools
Seasonality Client + Server 11 Sep 3.8.1 ~567k Seasons that change world textures and colour over time
Drop That Config-driven 9 Sep 3.1.5 ~559k Loot table configuration. Usually paired with Spawn That
Custom Raids Client + Server 10 Sep 1.8.2 ~525k Override the raid events or write your own
MissingPieces Server + Client 11 Sep 2.3.0 ~417k Fills gaps in the vanilla build piece set
VNEI Client 10 Sep 0.17.6 ~363k "Not Enough Items" — searchable UI for every item and recipe, modded ones included
World Edit Commands Client 11 Sep 1.76.0 ~347k Advanced world editing commands for admins
ConfigurationManager (shudnal) Client + Server 11 Sep 1.1.18 ~347k In-game editor for every mod's config. See the note below on which fork to take
Upgrade World Server + Client 10 Sep 1.81.0 ~343k Adds new content to already-explored map. The tool for pulling Deep North into an old world
Infinity Hammer Client 10 Sep 1.81.0 ~332k Copy any object, drop build restrictions, make structures indestructible
ValheimPlus (Grantapher fork) Client + Server 11 Sep 10.1.0 ~294k The quality-of-life bundle: stack sizes, build distance, sailing speed. See the note below
MyLittleUI Client + Server 11 Sep 1.2.18 ~262k Tooltips for production timers and player status, chest names, weather forecast

Three entries that need context

Equipment and Quick Slots flipped status. Older guides — including our own BepInEx guide as it stood in August — listed RandyKnapp/EquipmentAndQuickSlots as deprecated. As of 11 September 2026 it is not flagged deprecated on Thunderstore and has shipped 3.1.0, 3.1.1 and 3.1.2 across 9–11 September. The deprecation was reversed and the mod was rebuilt for 1.0. If you read otherwise, that page is out of date.

ValheimPlus still means the fork. The original ValheimPlus/ValheimPlus is deprecated and frozen at December 2022. Grantapher's fork is the live one, was rebuilt to 10.1.0 on 11 September, and now depends on the 1.0-day BepInEx build. It is still published as ValheimPlus_Grantapher_Temporary and still calls itself a stopgap — it works, just do not treat it as permanent infrastructure.

Take the right ConfigurationManager. The widely-linked Azumatt/Official_BepInEx_ConfigurationManager has not been updated since June 2025. shudnal/ConfigurationManager was rebuilt on 11 September. Prefer the latter right now.

If your group includes console players

These are tagged server-side only on Thunderstore and rebuilt since 1.0, so nobody installs anything client-side. That is the entire mod surface available to an Xbox, PS5 or Switch 2 player. 42 server-side-only packages have been rebuilt since launch; these are the most-downloaded.

Mod Rebuilt Version Downloads What it does
Expand World Prefabs 11 Sep 1.60.0 ~151k Rules for objects being spawned, destroyed and changed
ServersideQoL 11 Sep 2.0.7 ~39k Quality-of-life with no client install. Its own description states it is "compatible with vanilla/console (e.g. XBox, PS, Switch) clients". Since 2.x this package is only the framework, and the features are separate ServersideQoL_* modules (see the QoL section above)
Cron Job 10 Sep 1.14.0 ~14k Scheduled commands on the server

Server-side mods are the low-drama option generally

Even on an all-PC server, a server-side mod is one install you control rather than five installs you have to chase. It is also the only category that survives a player joining from a console.

Not yet rebuilt — unknown, not broken

These are popular, not deprecated, and have not published a build since 1.0. That is genuinely all that is known. Some may work untouched; some may not load. Test before you commit a server to one, and check the Thunderstore page for a newer version than what is listed here.

Mod Last updated Downloads Notes
r2modman 21 Aug 2026 ~10.5M Client mod manager. Largely game-version independent, so this date matters less than most
Better Networking 12 Nov 2023 ~259k Compression and send-rate tuning. Nearly three years untouched — the weakest bet here

Azumatt's mods moved to the deprecated list

This table used to include AzuCraftyBoxes, AzuExtendedPlayerInventory, Recycle N Reclaim, AzuAutoStore and Build Camera (Custom Hammers Edition). Each published a new build on 14 September 2026, and as of 28 October 2026 Thunderstore flags all of them as deprecated, so they are in the table below now.

Deprecated — do not install these

Thunderstore flags deprecated packages itself, without recording a reason. The first three were flagged when this page was written on 11 September 2026. The rest were flagged when we checked again on 28 October 2026:

Package Flagged Frozen at Instead
ValheimPlus/ValheimPlus Deprecated Dec 2022 The Grantapher fork above
RandyKnapp/Auga Deprecated Nov 2023 No full replacement exists. ZenDragon/AugaLite is maintained but deliberately a small subset
gittywithexcitement/Build_Camera Deprecated Sep 2021 None we have tested. The Custom Hammers Edition is deprecated too (below)
Azumatt/AzuCraftyBoxes Deprecated Sep 2026 (1.8.19) None we have tested for craft-from-chests
Azumatt/AzuAutoStore Deprecated Sep 2026 (3.1.4) ServersideQoL_AutoStore, server-side (see the QoL section above)
Azumatt/AzuExtendedPlayerInventory Deprecated Sep 2026 (2.4.14) None we have tested. For extra slots, see ExtraSlots or Equipment and Quick Slots above
Azumatt/Recycle_N_Reclaim Deprecated Sep 2026 (1.4.4) None we have tested
Azumatt/Build_Camera_Custom_Hammers_Edition Deprecated Sep 2026 (1.3.1) None we have tested
BetterUI_ForeverMaintained/BetterUI_ForeverMaintained Deprecated Sep 2026 (2.5.12) None we have tested

Getting these onto your server

Full instructions are in How to install mods for your Valheim server — this page is the shortlist, that one is the procedure. In brief, on a GameServerKings Valheim server:

  1. Back up first, from the panel's Backups tab. See how to create a backup.
  2. Set the Modding Framework Startup variable (MOD_FRAMEWORK) to BepInEx and restart. (ValheimPlus is the third option and installs that fork's own bundle instead — see ValheimPlus on a dedicated server.) Values are Vanilla, BepInEx and ValheimPlus, capitalised exactly as shown. There is no SERVER_TYPE variable on a Valheim server, whatever older guides say.
  3. After the restart, BepInEx/plugins/ exists at the server root. Upload plugin .dll files there over SFTP.
  4. Install every dependency a mod lists, at the versions it lists.
  5. Restart, then check the console for the plugin load lines.

The mod folder and the save folder are not in the same place

BepInEx/ sits at the server root. Your worlds do not — they live in .config/unity3d/IronGate/Valheim/, alongside adminlist.txt. Since 1.0 a world is a folder in worlds_local/, not the old .db/.fwl pair. Do not go looking for your save next to the plugins, and do not restore one into the wrong place. Valheim save location and the 1.0 world folder format has the detail.

Mods and achievements are now linked in writing

Iron Gate's Hotfix 1.0.10 & 1.0.12 (11 September 2026) refers to achievements being opted into "even if you have used devcommands or mods" — the first time mods have been connected to the achievement block in an Iron Gate document. No list of which mods trigger it has been published. Valheim's cheat flag and achievements has the detail and the opt-out.

The mod that makes item IDs usable on a server

Spawning anything on a dedicated server needs Server devcommands, because vanilla refuses cheat commands outright. Once it is running, Valheim item IDs is the list of prefab names to feed it — and the cheat-flag guide covers what spawning costs the world.

A bad plugin can corrupt a world

This is the failure people actually hit, not malware. Back up before you install, add mods one at a time so you know which one broke things, and keep a known-good copy of the world folder off the server.

FAQ

Do Valheim mods work after the 1.0 update?

Many do, and more every day. BepInEx itself was rebuilt on launch day (5.4.2350, 9 September 2026) and 799 Valheim packages have published a new version since — 340 on launch day, 533 the day after. The honest framing is per-mod rather than blanket: check the Thunderstore page's last-updated date, and prefer anything rebuilt since 9 September.

Does a mod that has not been updated since 9 September mean it is broken?

No, and this is the most common mistake in mod lists. It means nobody has published new evidence. Simple plugins frequently survive a game update with no change at all. It is a reason to test on a backup world rather than a reason to uninstall. If the server itself stops booting after an update, Valheim version mismatch and update problems has the recovery path.

Can Xbox, PS5 or Switch 2 players use mods?

No. Iron Gate's FAQ states there is no mod support for consoles at 1.0 and no Steam Workshop. Console players can still join a modded server if the mods are server-side only — see the section above. Anything that needs a client install is unavailable to them, and a mod that forces a version match can block them from connecting.

Which mods should a brand-new 1.0 server start with?

The Grantapher ValheimPlus fork if you want broad configurable tweaks, Server Devcommands for admin control, and a backup routine. That is enough to run a server. Add content mods like EpicLoot once the world is stable, one at a time.

Do I need Jotunn?

Only if a mod lists it, but many do — EpicLoot among them. It was rebuilt to 2.30.0 on 9 September. Install the exact version the dependency line names.

Why do some rebuilt mods still list an older BepInEx version as a dependency?

Thunderstore dependency strings pin the version a mod was built against, and authors do not always bump them. EpicLoot 0.14.3, for instance, still names BepInEx 5.4.2333 while being rebuilt on 11 September. Install the newest BepInEx pack — it is backward compatible with those pins.

How often does this list change?

Fast, right now. Every figure here carries the 11 September 2026 timestamp for that reason. Before installing anything, open its Thunderstore page and read the date yourself.


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