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Valheim Console Commands: Cheats and Admin Commands

Every Valheim console command: enabling the console, devcommands cheats, spawn syntax, and the admin commands that work on a dedicated server.

Updated September 12, 2026
Valheim

Valheim has two separate command systems, and confusing them is the single most common reason a command "doesn't work". The developer console runs on your game client, and that is where the cheats live — spawn, god, fly, exploremap. Admin commands are a much shorter list that a server owner runs from the same console box, and on a dedicated server they are the only ones the game will honour. This page covers both, spells out which commands work where, and shows how to unlock the rest with devcommands (frequently searched as "dev commands").

Since 9 September 2026, cheats cost the whole world its achievements

Valheim 1.0 adds achievements, and Iron Gate has built a cheat detector alongside them. Its 1.0 FAQ says that using most commands — spawn among them — "will place a flag on your current character and world save, informing you that it is permanently locked from getting any achievements". The marking is retroactive to characters that used cheats before 1.0, and spawned items carry it to anyone who picks them up. freefly is named as an exception, and admin commands like kick, ban and save are not cheats at all. The commands below still work and server owners still have good reasons to use them — read Achievements and cheat commands first, then decide. Since 11 September 2026 the flag can be lifted on Steam with a new opt-out command; see that section, or Valheim's cheat flag, achievements and cheated items for the whole mechanic including what a picked-up cheated item does.

Console commands vs admin commands

Every command below falls into one of three buckets. Getting this table straight first will save you a lot of time.

Player commands Admin commands Cheat commands
Who can run them Anyone with the console open Only IDs listed in adminlist.txt Anyone with the console open
Unlocked by Nothing Being on the admin list Typing devcommands
Work in singleplayer Yes n/a Yes
Work on a dedicated server Yes Yes No — vanilla blocks them
Examples help, info, ping, fov kick, ban, save spawn, god, fly, tod

Cheat commands do not work on a dedicated server

This is the part most command lists leave out. devcommands unlocks cheats in singleplayer and in a world you host yourself from the game client. On a dedicated server — including the one in your panel — the cheat commands are refused no matter who you are. Being an admin does not change this. The only supported workaround is a mod, covered in the Server Devcommands section below.

Which of those three you are actually playing on decides what works, so it is worth settling first: How to Play Valheim With Friends sets out what an in-game host, a public community server and a dedicated server each give you, and how people join each one.

How to enable the console

There are two ways, and most guides still only mention the older one.

The settings toggle

Since the Call to Arms update (patch 0.221.4, 9 September 2025) the developer console has its own option in the in-game settings menu. Open Settings, go to the Gameplay tab, and switch the developer console option on. No launch arguments, no shortcuts, and it survives restarts.

Iron Gate's patch notes for that release put it plainly:

Added the option in the settings menu to enable the developer console. The command line argument "-console" overrides the setting.

Iron Gate's own help page predates this change

The official "How to Enable Developer Mode" support article is dated February 2024 — about eighteen months before the setting was added — so it only documents the launch argument. So do most of the top search results. If you are on a current build, try the settings toggle first.

The -console launch option

Still works, and still overrides whatever the setting says, which makes it the reliable choice if you are on an older build or the toggle is not where you expect.

-console
text
  • Steam — right-click Valheim in your library, Properties, General, and paste -console into the Launch Options field. You then have to start the game from Steam for it to apply.
  • PC Game Pass / Microsoft Store — the launcher gives you nowhere to put arguments, so make a shortcut to Valheim.exe (default location C:\XboxGames\Valheim\Content), open its Properties, and add -console to the end of the Target field. Launch from that shortcut.
  • Mac (App Store) — launch the binary directly with the argument: /Applications/Valheim.app/Contents/MacOS/Valheim -console.
  • Xbox — enable it in the gameplay settings menu. Iron Gate shipped the console enabled on Xbox originally, but patch 0.221.4 (9 September 2025) reversed that: the notes carry an "Xbox Only" line stating the developer console is now disabled by default and is enabled through the new gameplay setting instead. Guides that still say Xbox needs no setup predate that patch.

Opening the console

Press F5. On a controller the combination is LB + LT + Start.

If nothing happens, work through these in order:

  1. You launched the game a different way than the one you enabled the console through. Steam launch options only apply to the Steam shortcut.
  2. Your laptop keyboard is in function mode, so F5 is sending a media key instead. Toggle Fn-lock.
  3. On some Windows permission setups the game has to be run as administrator before the console will open.

Console commands on Xbox, PlayStation 5 and Switch 2

This is the question console players ask most, and the answer is different for each platform — with one part Iron Gate has simply never documented.

Platform Developer console Cheat commands on a dedicated server
Xbox One / Series X|S Yes — enable it in Settings → Gameplay, then LB + LT + Start No. See below
PlayStation 5 Undocumented by Iron Gate No. See below
Nintendo Switch 2 Undocumented by Iron Gate No. See below

Xbox is the one with a clear answer, and it changed. Iron Gate shipped the console enabled on Xbox originally, then patch 0.221.4 (9 September 2025) reversed that — its notes carry an "Xbox Only" line stating the developer console is disabled by default and is enabled through the gameplay setting instead. Guides saying Xbox needs no setup predate that patch.

PlayStation 5 and Nintendo Switch 2 both arrived with 1.0 on 9 September 2026. Checked against Iron Gate's 1.0 FAQ on 11 September 2026, it says nothing at all about developer console availability on either one. We are not going to tell you it works or that it does not — try the controller combination above and see what your build does.

On a dedicated server, no console player can use cheat commands — and this part is settled

Two separate facts stack up, and neither has an exception.

First, a vanilla dedicated server refuses cheat commands from everyone, whatever platform they are on and whatever their admin rights. That is covered above and it is not a console limitation.

Second, the only route past it is the Server devcommands mod, which is a BepInEx plugin — and Iron Gate's 1.0 FAQ is explicit that there is no mod support on consoles: "Since we have no mod support on PC, there will also be no mod support for consoles for 1.0, and there will be no Steam Workshop featured."

So a console player on a dedicated server cannot reach spawn, god or fly by any supported method. What they can use is the admin set — kick, ban, save and the world-modifier commands — which are not cheats and work normally, provided their ID is in adminlist.txt.

Console players can still be admins

Nothing about being on Xbox, PlayStation or Switch stops you holding admin. The ID format is the thing to get right — a console player has no SteamID64, so use whatever the F2 panel prints for them. See Setting up admins above.

Player commands

These need no cheats and no admin rights. Typing / and pressing Tab in the chat window will list what is available on your build.

Command What it does
help [page] [pages] Prints the command list. Optional arguments page through it
info Prints current system information
ping Measures your latency to the server
clear Clears the console window
fov [number] Changes field of view
maxfps [fps] Sets an FPS cap
lodbias [1-7] Adjusts draw distance
exclusivefullscreen Toggles between exclusive fullscreen and borderless
bind [keycode] [command] Binds a command to a Unity keycode, e.g. bind mouse4 cheer
printbinds Lists your current binds
unbind [keycode] Clears the binds on one key
resetbinds Clears every bind
die / respawn Kills your character
say [text] / s [text] Says or shouts a chat message
w [player] [text] Whispers a player
printseeds Prints seeds and positions of nearby dungeons
filtercraft [text] Filters the crafting list
sortcraft [type] Sorts crafting lists by name, type, weight, count or original
nomap Toggles map visibility
noportals Toggles portals
resetspawn Resets your spawn point
resetsharedmap Clears shared map data from the cartography table
resetknownitems Clears your character's known items and recipes
resetplayerprefs Resets saved settings and variables, not the save game
tutorialtoggle / tutorialreset Toggles or resets tutorial messages
cr Forces an unload of unused assets, which otherwise happens every 20 minutes
optterrain Converts pre-0.150.3 terrain edits nearby to the current system
restartparty Restarts the PlayFab party network

Admin commands

This is the complete vanilla admin set. It is short, and that is the point — admin rights on a Valheim server are about moderation, not cheating.

Command What it does
kick [name/ip/userID] Removes a player from the server
ban [name/ip/userID] Bans a player
unban [name/ip/userID] Lifts a ban
banned Prints the full ban list
save Forces a world save immediately
setworldmodifier [name] [value] Sets one world modifier
setworldpreset [name] Applies a named modifier preset
resetworldkeys Resets world modifiers to default. Does not touch boss progression

setworldmodifier and setworldpreset are the live equivalents of the launch-argument modifiers described in Configuring your Valheim server — handy for changing raid frequency or resource rates without a restart. Valheim World Modifiers on a Dedicated Server covers every value these accept, and a one-way door worth knowing about before you use them.

Force a save before you do anything risky

save is the most underrated command on this list. Run it before a mod change, a restart, or any large build, and your worst case is losing a few seconds instead of the interval since the last autosave.

Setting up admins

Admins are granted by a plain text file, not by an in-game command. Valheim reads three files out of its save directory:

File Effect
adminlist.txt Grants admin rights
bannedlist.txt Blocks those players from joining
permittedlist.txt Whitelist

permittedlist.txt bans everyone who is not on it

Iron Gate's dedicated server guide is explicit: "adding a person on the permitted list will ban everyone else from the server." If you add one line to that file as a test, your server is now invite-only. Leave it empty unless a whitelist is what you actually want.

On a stock install those files live alongside your worlds in the save directory — ~/.config/unity3d/IronGate/Valheim on Linux, %USERPROFILE%\AppData\LocalLow\IronGate\Valheim on Windows — unless -savedir moves it. On your rented Valheim server the save directory is .config/unity3d/IronGate/Valheim/, so adminlist.txt sits next to the worlds_local/ folder and you can reach both from the File Manager. It is not in the server root — our startup does not pass -savedir, so Valheim uses its own default path, and an adminlist.txt created at the top level is silently ignored. Add one ID per line and nothing else:

Steam_76561197960287930
Steam_76561197960287931
adminlist.txt

Two ID formats are in circulation — use the one F2 shows you

Iron Gate's current dedicated server guide specifies "one Platform User ID per line" in the format [Platform]_[User ID], case sensitive, and says that ID "can be obtained from the Server log or from within the game using the F2 panel". Almost every third-party guide still shows a bare 17-digit SteamID64 with no prefix, which is the format that predates crossplay. If admin rights refuse to apply, this is the first thing to check — press F2 in game, copy the ID string exactly as it appears next to the player's name, and paste that.

Since 1.0 there is also a new ID form, V_ followed by digits, alongside the older Steam_ one. Iron Gate's Hotfix 1.0.10 & 1.0.12 notes record fixing "a problem with banlist and whitelist that made them only compatible with new IDs (e.g. V_123456789) even though they should work with old IDs too (e.g. Steam_123456789)" — so both forms are meant to work, and if yours is being ignored on an unpatched build, that is why.

Crossplay servers make this matter more, because players arriving from Xbox or the crossplay backend have a PlayFab identity rather than a SteamID64. Whatever the F2 panel prints for that player is what belongs in the file. Is Valheim Crossplay? covers the -crossplay launch argument and which platforms arrive on which backend.

Do not add comments, trailing spaces, or two IDs on one line — the parser is unforgiving. Restart the server after editing if the change does not take effect on its own.

Cheat commands

Type devcommands and press enter to switch cheats on, and again to switch them off. Everything in this section requires it, and none of it works on a dedicated server without the mod covered further down.

Character

Command What it does
god Damage cannot drop you below 1 health
ghost Enemies stop noticing you
heal Refills health, stamina and eitr
puke Clears food buffs back to base health and stamina
addstatus [name] Applies a status effect, e.g. Rested, Burning, Wet
clearstatus Removes all status effects, good and bad
raiseskill [skill] [amount] Raises a skill. All affects everything; prefix the value with - to lower it
resetskill [skill] Sets a skill to 0. All resets everything
setpower [name] Sets your forsaken power and clears its cooldown, e.g. GP_Eikthyr
beard [id] / hair [id] Changes beard or hair. No argument removes it
model [0-1] Switches character model
resetcharacter Wipes all of your character data

Movement and camera

Command What it does
fly Toggles flight
freefly Toggles the free camera
ffsmooth [0-1] Smooths free camera movement
goto [x] [z] Teleports to coordinates
pos Prints your coordinates
findtp [text] Teleports you to the nearest matching object
recall [name] Pulls matching players to you. No name pulls everyone

World and time

Command What it does
tod [0-1] Sets time of day. 0.5 is noon, -1 restores normal
skiptime [seconds] Jumps forward. Defaults to 240
sleep Skips one day
timescale [target] [fadetime] Changes the speed of time, up to 5x. 0 pauses
env [name] Forces a weather environment, e.g. ThunderStorm, Misty
resetenv Returns weather to normal
wind [angle] [intensity] Sets wind direction and strength
resetwind Returns wind to normal
exploremap / resetmap Reveals or hides the whole map
setkey [name] / removekey [name] Adds or removes a global key
listkeys / resetkeys Lists or clears global keys
event [name] / randomevent / stopevent Starts or stops a raid event
players [number] Scales difficulty as though that many players were present. 0 resets
nocost Removes build and craft costs
genloc Redistributes unplaced locations
location [name] Spawns a location. Add SAVE or saving is permanently disabled
nextseed Rerolls the next dungeon. Permanently disables saving
setfuel [value] Tops up nearby fire sources. Negative values drain them

Spawning and removing

Command What it does
spawn [name] [amount] [level] Spawns an item or creature
itemset [name] [keep] Spawns a premade gear set, e.g. Mistlands, AshlandsMage, Fisherman
tame Tames every tameable creature nearby
killall Kills nearby enemies and tamed creatures, but not players
killenemies / killtame Kills only enemies, or only tamed creatures
aggravate Aggravates neutral creatures within 20 metres
removedrops Clears item drops in the area
removebirds / removefish Removes active birds or fish
forcedelete [radius] [name] Deletes objects within up to 50 metres. Will not touch players, tombstones, dungeons or boss stones
find [text] [pingmax] Finds matching objects and pings them on the map

Debug output

Command What it does
printcreatures Counts and levels of active creatures
printlocations Loaded locations with distances
dpsdebug Toggles DPS debug printing
gc Garbage collection stats
time Current time, and whether sleeping is possible

Spawning items and creatures

spawn takes a prefab name, not a display name — spawn Blackmetal 50 works, "spawn black metal" does not. Amount and level are optional, and level applies to creatures. Valheim item IDs lists the prefab names 1.0 added, including the ones you would never guess from the display name.

spawn Blackmetal 50
spawn Wolf 3 2
spawn SwordBlackmetal 1
console

Two behaviours are worth knowing before you spam it:

  • A trailing * is a wildcard. spawn Sword* spawns every prefab whose name contains "Sword", which is rarely what you meant.
  • Items are spawned one at a time before they stack. Very large amounts, or high-level creatures that drop thousands of items on death, can freeze the game outright.

If you cannot remember a prefab name, find [text] locates matching objects already in the world, and the game's own help output is the most current list your build has.

Achievements and cheat commands

Valheim 1.0 arrived on 9 September 2026 and brought achievements with it. Iron Gate has also built a system that detects cheating and locks achievements out, and its wording matters to server owners because the lock is not confined to the person who typed the command.

Iron Gate's Valheim 1.0 FAQ, dated 1 July 2026, in full:

"There is a system in place to prevent achievements from being unlocked if you have cheats enabled. Some devcommands, such as “freefly” will be exceptions, but using most commands (such as “spawn”) will place a flag on your current character and world save, informing you that it is permanently locked from getting any achievements. Characters that have used cheats before 1.0 will also be marked in this way. There will also be a confirmation required to enter a cheated state after 1.0, to prevent you from accidentally marking out your character and world as cheated. Items that have been spawned in will also be marked in this way. If a non-cheated player character picks up a cheated item, they will enter a temporary cheat state. Temporarily cheated characters are locked out from unlocking achievements while in this state, and can become eligible for achievements again if they throw out all cheated items from their inventory. Cheated items will be visibly marked as such. Some world modifiers such as hammer-mode will also block certain achievements. Hammer-mode counts as a temporary cheat."

Unpacked:

What Iron Gate's position
What gets flagged Your current character and world save — both, not only the character that ran the command
For how long The 1.0 FAQ says "permanently locked" for that character and that world save. On Steam this is no longer permanent — Hotfix 1.0.12 (11 September 2026) added an opt-out command. Still permanent as described on Xbox, PS5 and Switch 2 until that patch reaches them
Which commands "Most commands (such as spawn)". freefly is named as an exception
Characters that already cheated "Characters that have used cheats before 1.0 will also be marked in this way" — the marking is retroactive
Spawned items Flagged too, and visibly marked. A clean character who picks one up enters a temporary cheat state and becomes eligible again once every cheated item is thrown out
World modifiers "Some world modifiers such as hammer-mode will also block certain achievements", counted as a temporary cheat rather than a permanent flag
Accidents 1.0 asks for a confirmation before you enter a cheated state

The line to read twice is "and world save". Achievements are usually a single-player concern; this one is not. One admin running spawn once marks the world for everybody who plays on it, permanently, and cheated items spread the temporary version of the state to players who never opened a console.

On a dedicated server this reaches you through mods and through players

Vanilla dedicated servers already refuse cheat commands, as the table at the top of this page sets out, so the risk is not an admin typing spawn into a stock server — it cannot be done. It arrives two other ways: the Server devcommands mod below, which exists precisely to lift that restriction, and players who bring an already-marked character or a spawned item onto your world from somewhere else.

It is retroactive, so on an old world the decision may already be made

Iron Gate is explicit that characters which used cheats before 1.0 are marked as well. If your world has ever had items spawned into it — the ordinary case on a server that has been running for a year — it was flagged on day one. That is now recoverable on Steam: see the opt-out below. If your players are on Xbox, PlayStation 5 or Switch 2, the patch has not reached them yet, so plan a fresh world rather than a fix, and see Managing your Valheim server for the 1.0 checklist.

Since 11 September 2026 the flag can be lifted — on Steam

Iron Gate's Hotfix 1.0.10 & 1.0.12, published 11 September 2026, added an opt-out: "Achievements can be now be opted into even if you have used devcommands or mods by the new devcommand yesiuseddevcommandsbutiwantmyachievementsanyway". The announcement adds that they "leave it to your own judgement whether or not to activate this function".

Two limits worth knowing. Patch 1.0.12 is Steam only — Iron Gate says the fixes "will arrive to all other platforms shortly" — so on Xbox, PlayStation 5 and Switch 2 the flag is still as the 1.0 FAQ describes it. And it is a client-side command, so each affected player runs it on their own machine; there is nothing to set on the server. The same hotfix also added "a popup message to make it more clear when you can receive achievements again after them being temporarily disabled".

What Iron Gate has not said

The FAQ names "hammer-mode" as an achievement-locking world modifier. Iron Gate's dedicated server guide separately lists Hammer as a valid -preset value, but that guide is dated April 2024, predates achievements entirely, and nowhere connects the two names. We are not going to tell you they are the same setting on the strength of a matching word. If you run a preset on a build server and you want achievements, check in game after 1.0 rather than assuming it either way.

None of this is a reason to stop documenting or using these commands. Restoring something a bug ate, testing a build, setting up an event — all still valid, and the moderation commands in the admin table are untouched by any of it. It is simply a choice with a price attached, and now you can see the price before you pay it.

The nineteen commands Valheim 1.0 added

Iron Gate's 1.0 patch notes list nineteen new dev commands and publish names only — the notes say the "descriptions [are] found in console 'help' command", so the authoritative description of each lives in the game, not in any document:

confirmcheats   achievements    getstat         haslocation     snow
updatecover     cinematic       cinematicsleep  inventorysize   inventoryclean
clearpopups     height          pevents         repairall       resetbuildui
biomeinfo       altbiomes       findbiome       findbiometp
text

These are dev commands, so everything on this page about devcommands applies to them: they run on your game client, and a vanilla dedicated server refuses them regardless of admin status.

Two of these names line up with the achievements system

confirmcheats and achievements appear alongside 1.0's achievement work, and the 1.0 FAQ does say "There will also be a confirmation required to enter a cheated state after 1.0, to prevent you from accidentally marking out your character and world as cheated." Iron Gate has not published a description of either command, so we are not telling you that confirmcheats is that confirmation — the names line up, and that is all we can honestly say. Run help in game to see what it reports.

Four of them — biomeinfo, altbiomes, findbiome and findbiometp — read as a biome-discovery set, which is the obvious thing to reach for when looking for the Deep North in an existing world. The same caveat applies: the names are Iron Gate's, the grouping is ours.

Getting cheat commands onto a dedicated server

There is no launch flag, config key or admin permission that unlocks cheats on a dedicated server. The community answer is Server devcommands by JereKuusela, on Thunderstore, which is by some distance the most widely used mod in this space.

Two details people get wrong:

  • It goes on the admin's game client first. Most of it works from the client alone. The author's own install line is "on the admin client and optionally on the server", with a server-side copy needed for full features — find is the one the current documentation calls out explicitly as needing it. Older guides circulate a fixed seven-command list; that came from mod version 1.53.0 and the current release no longer publishes one, so check the version you are installing rather than trusting a copied list.
  • You still have to be in adminlist.txt. The mod checks admin status; it does not grant it.

Because it is a BepInEx plugin, the server side needs BepInEx running. Our mods guide covers the panel's Modding Framework options and how to get plugins into BepInEx/plugins/, and Best Valheim Server Mods That Work After 1.0 covers whether a given plugin has been rebuilt since the update.

Back up the world before you add any mod

A misbehaving plugin can corrupt a world file, and cheat commands like location and nextseed permanently disable saving for that session by design. Take a snapshot first — the maintenance guide covers the routine.

Does Valheim have RCON?

No. Vanilla Valheim has no remote console protocol, which is why there is no web console command box for it the way there is for Rust or ARK. Administration happens either in game through the console, or through the panel's own power and file controls.

Community plugins such as ValheimRcon add a Source-style RCON listener on top of BepInEx if you genuinely need scripted remote administration. Treat it the way you would any port you expose deliberately: it is a remote command channel, so give it a strong password.

What changes at Valheim 1.0

Valheim 1.0, with the Deep North biome, released on 9 September 2026, ending five and a half years of early access. Alongside the existing PC, Linux, Mac and Xbox versions it adds PlayStation 5 and Nintendo Switch 2, with full crossplay across every platform — see Is Valheim Crossplay? PC, Xbox, PS5 & Switch 2 Explained for what that means for a dedicated server, and Valheim 1.0: What Changes for Server Owners for the decisions worth making before the day rather than during it.

1.0 also adds achievements, and with them a cheat flag that attaches to the world save rather than to one player — Achievements and cheat commands above covers what triggers it and what it costs.

The other practical consequence for server owners is identity. More platforms means more players whose IDs are not SteamID64s, which makes the [Platform]_[User ID] format in adminlist.txt the safe habit to be in now rather than after launch. Expect a burst of incompatible version reports on the day as well, since clients update themselves and a server only picks the new build up when it restarts — Valheim version mismatch and update problems covers that and the four faults that impersonate it.

Version this page was checked against

Rechecked on 11 September 2026 against Valheim 1.0.12, the current Steam build — 1.0 shipped on 9 September and Hotfix 1.0.10 & 1.0.12 followed on the 11th. The nineteen commands 1.0 added are listed above, and the 1.0.12 achievements opt-out is covered in the cheat-flag guide. Iron Gate publishes command names without descriptions, so help in your own console remains the authority on what each one does.

FAQ

Why don't console commands work on my Valheim server?

Almost certainly because you are trying to run cheat commands. spawn, god, fly and the rest are blocked on dedicated servers in vanilla Valheim, and admin rights do not override that. Admin commands like kick, ban and save do work. For cheats you need the Server devcommands mod.

Do I still need the -console launch option?

Not on current builds. Patch 0.221.4 added a developer console toggle to the Gameplay settings menu. -console still works and takes priority over the setting, so it remains the dependable option if you are on an older build.

How do I open the console on Xbox?

Enable it first in the gameplay settings menu, then open it with the LB + LT + Start controller combination — the same combination controller users press on PC. Xbox used to ship with the console enabled, but patch 0.221.4 (September 2025) disabled it by default and moved it behind the settings toggle.

What ID goes in adminlist.txt?

Iron Gate documents one Platform User ID per line in [Platform]_[User ID] form, case sensitive, for example Steam_76561197960287930. Older guides show the bare SteamID64 without the prefix. Press F2 in game and copy the ID exactly as it appears next to the player's name.

Do admin commands need devcommands first?

No. kick, ban, unban, banned, save and the world modifier commands work as soon as your ID is on the admin list. devcommands is only for cheats, and it does nothing for you on a dedicated server.

Do console commands disable achievements in Valheim 1.0?

Most of them do, since 9 September 2026. Iron Gate's 1.0 FAQ says using most commands — spawn is its own example — flags "your current character and world save" as permanently locked out of achievements, that characters which cheated before 1.0 are marked too, and that spawned items put anyone who picks them up into a temporary cheat state until they throw them away. freefly is named as an exception, and admin commands such as kick, ban and save are not cheats. Since 11 September 2026 a Steam player can opt back in with the devcommand yesiuseddevcommandsbutiwantmyachievementsanyway, added in Hotfix 1.0.12 — that patch is Steam only for now. Achievements and cheat commands has the full quote.

Can I spawn items on my dedicated server?

Only with a mod. Install Server devcommands on your admin client, make sure BepInEx is running server side, and add your ID to adminlist.txt. There is no vanilla route. Valheim item IDs has the prefab names once you can run it.

Where are the world files on a Valheim server?

In .config/unity3d/IronGate/Valheim/worlds_local/, as one folder per world since Valheim 1.0 — the old .db/.fwl pair is gone, and Valheim Save Location and the 1.0 World Folder Format explains what replaced it. Configuring your Valheim server covers switching worlds and wiping, and uploading your own world has a guide of its own.


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