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How to install Modlets and Overhaul Mods in 7 Days to Die

Upload mod files with intact ModInfo.xml files, verify successful console loading lines, and explore overhauls worth a clean server wipe.

Updated August 07, 2026
7 Days to Die

7 Days to Die mods come in two types: client-required (changes assets, recipes, UI) and server-only (changes spawning, balance, scripts). Server-only mods need nothing from players.

Installing a Mod

Step 1: Find a Mod

  • 7DaysToDieMods.com has the largest collection
  • Nexus Mods has popular ones
  • GitHub hosts many community overhauls (Darkness Falls, Undead Legacy, War of the Walkers)

Step 2: Check the Structure

Mods come as folders, sometimes inside a zip. Extract locally first. A mod folder should contain at least a ModInfo.xml plus Config/ or Scripts/ folders.

Step 3: Upload via SFTP

Open the SFTP credentials in the Settings tab of your rented 7 Days to Die server and connect with FileZilla or WinSCP. Navigate to Mods/ in the server root (create it if missing). Upload the entire mod folder, not just its contents:

Mods/
  MyAwesomeMod/
    ModInfo.xml
    Config/
    Scripts/

Step 4: Restart

On boot the console shows INF Loaded mod: MyAwesomeMod. If a mod fails, the error appears with the file name and line.

Step 5: Client-Side Mods

Players must install client-required mods too

If a mod requires clients to install something, players need the same mod folder in their local 7 Days To Die\Mods\. Large overhauls (Darkness Falls, Undead Legacy) require this.

Document the required list and link it in your server description.

Mod Type Notes
Darkness Falls Total overhaul New zombies, classes, lore. Very popular. Client-required
Undead Legacy Total overhaul Reworks crafting and progression. Client-required
War of the Walkers Total overhaul Closer-to-vanilla feel with new content
CSMM Patrons QoL collection Improved settings, anti-cheat
BetterLife QoL Recipe rebalance, more loot
BCM (Better Crafting Menu) UI Cleaner crafting UI. Client-required

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